THERELATIVITY GOES INSIDE SUBJECTIVE REALITY


11.23.2008

Brandon Boyer

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With Sony due to release a major update to its PSP/PlayStation 3 Escher-esque echochrome, an update that will bring both the requisite Trophies and a massive 1000+ new user-created levels to the game, it reminds me that I haven’t yet mentioned theRelativity.

echochrome, as you may have already seen, is a game developed on the back of Jun Fujiki’s OLE Coordinate System, a proof of concept PC demo that lets users not only construct the impossible objects Escher helped make famous, but make them interactive playgrounds for its monochromatic artist models. Stripping out all awareness of object permanence, gaps can be bridged just by shifting perspective and covering the hole, dead ends can be extended by realigning elements: it’s a perfect example of the things that only games can accomplish.

Fujiki’s extended that idea, then, with theRelativity, which, as you can see above, takes place not on top of the objects but from inside, giving you vantage into an added impossible dimension and further breaking down all common knowledge. As with OLE, it’s not a game per se, but at least an opportunity to play, and if nothing else: a perfect starting point for echochrome 2.

theRelativity [Jun Fujiki]

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