EA’S SPORE DE-AUTHORIZATION TOOL GOES LIVE


sporedeauthorize.jpg

12.17.2008

Brandon Boyer

7 Replies

Putting to rest at least part of the firestorm that arose from the SecuROM protection of Spore, Electronic Arts has released a standalone tool (currently for PCs only) to de-authorize machines, iTunes style, so players can manage their installs. From the email:

Machines can be de-authorized or re-authorized at any time. The total number of machines on which Spore can be authorized concurrently will continue to be five. To de-authorize a PC download and launch Spore_deauth.zip and run the Spore De-Authorization Tool.exe file.

You can de-authorize at any time, even without uninstalling Spore, and free up that machine authorization. If you re-launch Spore on the same machine, the game will attempt to re-authorize. If you have not reached the machine limitation, the game will authorize and the machine will be re-authorized using up one of the five available machines.

Spore De-Authorization Tool [EA, via xSpore]

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COMMENTS

  1. I agree with Trent. I was really excited about spore when it first came out, But now that I have reached the space stage, I realize that the game has zero replay value. I definitely think that you “play with” spore rather than actually play the game of spore. I’m just not into making a bunch of cute characters and showing them off to other people….


  2. There is no reason for anyone to ever re-install Spore. In fact you should save yourself the trouble and not install it at all.


  3. You’re still stuck with a DRM program that has a reputation for causing other problems with your system.

    Would be nice if they’d add some actual gameplay value rather than focusing everything on the customization side. I am so very, very glad I got to try out the game before paying for it. I would have been enraged otherwise.


  4. Wow. Well, there goes one of my installs. I gave up and decided to reformat the drive Spore was on to install Linux. THEN they go and offer a deauth tool. Grrrrrrrrrrr…



  5. Holy hell, you’re kidding me.

    They managed to get away with taking that long to release the tool?

    It must be nice to work in such an environment, where the work ethic is so lax that taking 90 days to change a car’s oil would be considered a rapid turnaround.


  6. It suddenly occurs to me:

    Those authorization usage figures EA so smugly cited? The ones that said less than 5% of players had used all three installs (back when 3 was the limit)? What if they had used that system for a more replayable game, and then bungled about, thumbs up their collective corporate sphincters, for months prior to releasing the de-auth tool?

    Would the figure have eventually risen to 150%, prompting EA to snort with contempt and simply mutter “well that’s your fault, peasants”?


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