THE BEHEMOTH TALK CASTLE CRASHERS BALANCE, LADIES


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12.12.2008

Brandon Boyer

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Before descending into punch-drunk madness of its own on the merits of pooping animals in games, Gamasutra’s recent interview with Offworld favorite The Behemoth — makers of sidescrolling shooter Alien Hominid and the recent Xbox Live Arcade retro-inspired beat em up Castle Crashers — covers some interesting ground on balance issues and the “gigantic nightmare” of stat tracking beneath Crashers‘ simple exterior, and their continued focus on consoles versus PC portals.

But, even better, artist Dan Paladin drops a metaphor for the Mythical Man-Month so succinct and apt that I’m tempted to try and get it redubbed Paladin’s Law:

A lot of people say, “Oh, one guy was drawing, and one guy was coding, so that’s why it took so long.” But that’s really not true. You can have nine ladies, but it’s not going to take them one month to have the baby.

Taunting The Behemoth: Tom Fulp and Dan Paladin Cry Out [Gamasutra]

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