LOST SOULS FREED FROM GAME DEVELOPER ARCHIVES


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1.16.2009

Brandon Boyer

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From retro to retro: Gamasutra has launched a terribly promising new series reprinting archive material from the depths of its Game Developer Magazine reserves, starting with this 1994 premier issue behind-the-scenes look at the making of Doom.

The article’s a treasure trove of quaint technical anecdotes from Carmack trundling through snow to get his hands on a much treasured NeXT cube, to Id’s babysteps into online multiplayer, to its very opening salvo: “In an era of where it often takes 20MB to put in all the advertised features, they did it in less than four.”

The Game Developer Archives: ‘Monsters From the Id: The Making of Doom’ [Gamasutra]

Previously:
Offworld goes to hell – Offworld
Welcome to your Doom in a browser – Offworld
Buy the car that Doom bought – Offworld

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