CENTER OF GRAVITY: DUNCAN FYFE DOES GRAVITY BONE JUSTICE


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2.6.2009

Brandon Boyer

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If it wasn’t overly obvious, I was strained on the end of my leash in my initial writeup and recommendation of Brendon Chung’s indie PC game Gravity Bone, trying with all my might to not explore its smartest parts too deeply for fear of over-explaining the punchline.

But Duncan Fyfe’s recent thoughtful write-up is easily the best piece I’ve read on the game, and (be forewarned), he doesn’t take any shortcuts or dance around the point, so take the short time to give the game a runthrough first, but go with this poignant bit by Fyfe:

Gravity Bone is a 300-page novel that ends on page 60. Because the art style is so charming and pronounced, players might think that that’s the big attraction and therefore the extent of the game’s creativity. Gravity Bone’s purpose is to manipulate expectations by cutting them short, which is why it’s effective at all. Everyone who plays Gravity Bone gets played by Gravity Bone. If you remember the debate over Portal’s shortness from a year and a half ago, the consensus was that Portal’s brevity was beneficial. Here, it’s essential.

Rosetta [Hit Self-Destruct, Gravity Bone home]

Previously:
Gimme Indie Game: Gravity Bone – Offworld

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