FLASHBANG’S TIME DONKEY PROTO MASHES CURSOR*10, WARIOWARE, RAVING RABBIDS


3.18.2009

Brandon Boyer

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And Flashbang’s other five day prototype: Flashbang’er Steve returns to the studio’s action/animal roots with Time Donkey, a game pitched as “Cursor*10 meets WarioWare meets Raving Rabbids” (the first point at which my ears pricked up).

As illustrated above, the game follows a donkey unstuck from linear time working with former warped versions of himself to accomplish real-world/Blurst-world goals, like, for example, saving neanderthalish ur-donkeys from a horde of velociraptors, or “picking up dynamite for Guy Fawkes” (that was the second point).

Basically, big yes to all of that.

Blurst home [Flashbang]

Previously:
Gimme indie game: Yoshio Ishi's Cursor*10 2nd session – Offworld
Gimme Indie Game: Minotaur China Shop, happiness in shattery …
Gimme Indie Game: the flails and flagellations of Flashbang's …

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COMMENTS

  1. Hmmm…this looks like a direct rip off of that P.T. Winterbottom game that was shown at E for All I think it’s coming to PSN.


  2. Pingback: About time: Flashbang reveal first Time Donkey concept art | VENUS PATROL


  3. Pingback: Hard hat arena: first concept art from Flashbang’s Crane Wars | VENUS PATROL


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