Most notably, he clarifies (as I pondered yesterday) that the game is indeed currently split into four varying minigames:
Block painting game:
As players run around the play field, they turn any blocks that they touch to their own color. The goal is to do this for more blocks than your rival. You don’t have to do anything to the blocks to change their color — just walk over them or bump into them from the side or below.
Players attempt to knock a soccer ball into a goal. This is done by simply bumping into the ball or punching it.
Gold collecting game:
There’s a giant goldfish floating about the stage. When struck, it releases gold. The goal is to collect as much of the gold as possible.
Soul collecting game:
In this mini game, when an enemy is defeated, his soul floats away. Collect an opponent’s soul, and you get big points. If you lose your soul, you can chase after it once you’ve respawned, assuming it hasn’t already been taken.
Behemoth’s Dan Paladin clarified, though, that “the game is super early and that everything being shown was just for sample purposes, as a means of seeing how people react.”
Here’s hoping Behemoth will be carting the demo Xbox 360 with them to next week’s Game Developers Conference.
Hands On: Behemoth’s Next Game After the Last Next Game [andriasang.com]
Precious stones: the cutie chaos of Behemoth’s Game #3 – Offworld
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How Castle Crashers was almost a Muttpop/Lucha Libre game – Offworld