If you follow iPhone developments at all, you’ll likely recall this video that made the rounds shortly after Apple announced the App Store early last spring, which showed a tilt-sensitive port of Id’s Quake 3 running on the device.
Alberta studio Hermitworks was behind the port, and while they won’t be bringing Id’s game to the App Store (though Id head John Carmack recently told Gamasutra that he’s been tooling with the idea), they’ve just started showing off footage of their first game for the device based on the engine.
Space Trader: Moon Madness is their mobile spinoff of PC/Mac original franchise Space Trader, and promises a vaguely Elite sounding premise, with a mission to “achieve a high score buying and selling commodities. Start on the Moon, buy low. Hop aboard your ship to new destinations. Sell high. So simple its madness.”
The first video footage above doesn’t show much (at least, much clearly), but thankfully shows that they’ve dropped the tilt controls for a much more sensible faux-dual-analog approach that may be one of the more workable first-person iPhone solutions.
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