THE SINCLAIR SOLUTION: BIOSHOCK 2’S FIRST MULTIPLAYER DETAILS


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5.8.2009

Brandon Boyer

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In its ongoing drip-feed of BioShock 2 details, 2K has let loose the first details of the game’s multiplayer campaign. For such a deliberately single-starring narrative experience as the original game was, multiplayer might have seemed an odd choice, but developer Unreal co-developer Digital Extremes are promising something entirely uniquely modeled to capitalize on the game’s fiction — thankfully not simply giving us a Big Daddy Arena.

2K says the multiplayer segment of the game will work in parallel with the single player experience that will be set “during the fall of Rapture,” prior to ‘Jack’s arrival in the first game, with users taking the role of test subjects for the then-experimental bio-enhancing Plasmids.

There, players will explore pre-wreckage environments seen in the first game like Kashmir Restaurant and Mercury Suites, and, taking a page from Call of Duty 4‘s multiplayer playbook, they’ll earn experience points that will grant access to better weapons, Plasmids and Tonics to be recombined to fit your style of play.

BioShock 2 is due for release in October for PS3, Xbox 360, and PC.

There’s something in the sea [2K]

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