WANDERING WITCHES: NEW DETAILS ON VALVE’S LEFT 4 DEAD 2


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6.1.2009

Brandon Boyer

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The collective friends of Offworld over at Rock, Paper, Shotgun have recently returned from an exclusive visit to Valve with an exclusive hands on preview of what, precisely, is going on down south in the studio’s just announced Left 4 Dead sequel.

My favorite new described addition? The Wandering Witch:

It seems in the daytime, the Witch has a bit more pep. Rather than sitting crouched, sobbing, singing, now this most terrifying of gaming enemies methodically paces around, wandering where she sees fit, although still apparently zoned out. She may be on foot, but she’s no more interested in being disturbed. This adds in a whole new aspect to Witch evasion. No longer can you simply take the long way around where she’s squatted. Instead, she may well be walking exactly where you’re headed. Or worse, walking up behind you, singing her haunting song, suddenly infuriated by you when you swing around in terror.

Left 4 Dead 2: Exclusive RPS Hands-On Preview [Rock, Paper, Shotgun]

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