ABOUT TIME: FLASHBANG REVEAL FIRST TIME DONKEY CONCEPT ART


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7.27.2009

Brandon Boyer

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Back in March we got the first look at a 5-day prototype kicking around the Flashbang offices in the form of Time Donkey, the Minotaur China Shop creator’s self-described “Cursor*10 meets WarioWare meets Raving Rabbids” time-warping platform game.

Though we had — as usual — pretty strong hints that this would be the next official Blurst game via the studio’s changelog twitter feed (and the next that would return Flashbang to their ‘action/machinery + animal’ roots after Blush, Paper Moon and Crane Wars), they’ve just made the news official via an in-depth look at the art direction behind the game.

Specifically, they’ve just showed off the first concept image from new contract artist Justin Messner that illustrates the more cartoonish direction the game is headed, and art director Ben Ruiz lists a number of the aesthetic influences the game’s had, primarily GameCube Zelda entry WindWaker, Capcom’s Wii puzzle game Zack and Wiki, and long-time favorite debut WiiWare game Lost Winds, all examples of limited palettes and blue-sky super-saturated colors.

Flashbang promise more inside-views of the game as it pulls itself together over the coming weeks, but the one-two punch of the video’s mechanics and properly cheery art direction has already got me hooked.

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