30 SECONDS OF HEAVEN: KNAPNOK’S ‘INNOCENT’ WII U PARTY GAME SPIN THE BOTTLE
More good news (on top of the recently featured Chasing Aurora) for indie-loving fans counting down the days until the Wii U launch this Sunday, as Denmark’s KnapNok Games announces Spin the Bottle, a collection of minigames requiring “tight coordination, daring trust, body contact or extreme flexibility” due in spring of 2013.
KnapNok might not (yet) be the most familiar name, but you’ll recognize their lineage: along with Joust creator Doug Wilson, they formed the Copenhagen Game Collective, best known for their one-button tousle-em-up B.U.T.T.O.N., first revealed at Kokoromi’s Gamma IV party.

That same sensibility carries forward to Spin the Bottle, which, as you’d expect, sees up to 8 players spinning a virtual bottle to pair off for one of its challenges which, interestingly (and similar to Joust), don’t require a TV at all, instead using only the Wii U’s Game Pad and standard Wii remotes to take part in its — honest! — “innocent game for innocent kids”.
KnapNok have more information and screenshots of its fantastic Simon Gustafsson illustrations over at their new Spin the Bottle site.
See more posts about: KnapNok, Spin the Bottle, Wii U
COMMENTS
SUBSCRIBE
Venus Patrol is attempting to build a constructive and supportive community of independent game culture lovers and creators, and needs your help to invite in new collaborators, and bring our audience new exclusive games and art.
Subscriptions start at just $3, or $25 for a full year, and include access to join in on conversations, as well as exclusive thank-you gifts like downloadable games by Adamatomic (Canabalt) & Vlambeer (Super Crate Box), and art & music by people like Keita Takahashi (Katamari Damacy), Rexbox (TearAway), Pendleton Ward (Adventure Time) and Baiyon (PixelJunk Eden). Want to be help grow our community? You should think about subscribing!





The yellow monster is really freaky, but I look forward to playing this on the Wii U, its the sort of experimentation the console needs to make it’s own mark.