Fantastic news for current backers and also the yet-unconvinced: not only has Adventure Time creator Pendleton Ward thrown his weight behind the frequently-featured Kickstarter for LA Game Space — the would-be local/online cultural center and residency space for pushing the medium of games — with the amazingly earnest animated appeal above, you guys, but…
Noby Noby Boy and Katamari Damacy creator Keita Takahashi has also just announced that his first game since leaving Namco — a PC/Mac/Linux downloadable he’s currently calling simply My Silly Game — will initially be available exclusively through the Kickstarter campaign.
In turn, the LA Game Space folk have opened up a new entry-level $5 tier if you only want Takahashi’s contribution, and have also added it to all upper levels, including the now (including Silly) 31-game pack for $15, alongside games like the previously featured Inputting.
It seems like probably now you should just go ahead and kick in to the campaign.
Katamari Damacy & Noby Noby Boy creator Keita Takahashi was recently invited to Australia’s Games For Change conference to deliver a speech he called “The Power Of Play: Reasons Why I Like Video Games“.
He used the opportunity to reprise a fantastic speech he gave back in 2006 for GDC’s Game Design Challenge — the theme that year was designing a game that could win the Nobel Peace Prize (which went on to be won by Dishonored designer Harvey Smith, as I covered in this interview with Smith, back in a former life) — but then moved on to cover a wide variety of topics, all revolving around the central idea of spreading peace & love through videogames.
Below the fold you’ll find the entirety of Takahashi’s talk, including musings on the aesthetics of the controller & re-framing the environment around us with play (and with Kokoromi co-founder & designer Heather Kelley‘s glasses), presented here on Venus Patrol with high hopes that it’ll inspire a little more peace and love from designers and players alike.