Archives: Kentucky Route Zero


VENUS PATROL PRESENTS: THE KENTUCKY ROUTE ZERO GUIDE TO FILM


krztv

5.20.2014

Brandon Boyer

4 Replies

154 tweets

[It's no secret that I count Kentucky Route Zero as one of my favorite videogames of all time, and one of my highest recommendations particularly for people who haven't dipped their toes in the videogame waters in a while, and so seeing artist Tamas Kemenczy was a top priority at this year's Game Developers Conference.

His talk (linked below) was a fantastic account of how theater and film staging influenced the game's visuals & transitions, made doubly valuable by loops of those pieces playing independently as Kemenczy talked. I was particularly entranced by Burton's face in Equus, as below, which I didn't recognize, and snapped a quick photo to have him identify it later.

Having then subsequently watched & been blown away by Equus, I asked Kemenczy to ID all the films in his repertoire of influences, which he's written up in full after the jump, and to which I've added streaming/DVD/Blu-ray links, where available. I hope you find it as valuable a resource as I already have!]

I gave a talk this year at GDC about the scenography of Kentucky Route Zero, the theatrical and cinematic influences on the game, and how we go about designing for performance. Some folks asked about the films shown during the talk, so here’s a list of them, but I thought I’d include some that were on the shortlist but didn’t make it onto slides, and some of these were shown in the KRZ talk the year before as well.

(Not included in this list is David Lynch, who we admire and most people are already familiar with.)

Equus

Equus (1977)

I really like the long take of Dysart’s (Richard Burton’s) face, totally stressed out about the chaotic moment that brought about Alan’s personal horse-god. There is a literary connection in KRZ to this play, but also the film by Sidney Lumet has dramatic flourishes that we took to heart.

[Available on DVD & Blu-ray.]

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JUEGOS RANCHEROS’ FISTFUL OF INDIES: DECEMBER 2013


12.18.2013

Brandon Boyer

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Every month, as part of the regular monthly meetings of the Austin, TX independent game community JUEGOS RANCHEROS, we do a very casual & chatty rundown of the ten or so games from the previous month for the audience, to give people — especially those curious onlookers from outside the indie community itself — a look at what they may have missed. The featured games are both local and global, and both indie and, on occasion, a bit-bigger-budget — what binds them together is simply that they’re all amazing.

In keeping with the tongue-in-tobacco-packed-cheek tone, we call these run-downs A Fistful of Indies, which are presented here on Venus Patrol for your reference, each fully-annotated, -linked, and off-the-cuff blurbed, in addition to their home on the JUEGOS RANCHEROS site.

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JUEGOS RANCHEROS’ FISTFUL OF INDIES: FEBRUARY 2013


2.13.2013

Brandon Boyer

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Every month, as part of the regular monthly meetings of the Austin, TX independent game community JUEGOS RANCHEROS, we do a very casual & chatty rundown of the ten or so games from the previous month for the audience, to give people — especially those curious onlookers from outside the indie community itself — a look at what they may have missed. The featured games are both local and global, and both indie and, on occasion, a bit-bigger-budget — what binds them together is simply that they’re all amazing.

In keeping with the tongue-in-tobacco-packed-cheek tone, we call these run-downs A Fistful of Indies, which are presented here on Venus Patrol for your reference, each fully-annotated, -linked, and off-the-cuff blurbed, in addition to their home on the JUEGOS RANCHEROS site.

(more…)


HEY AUSTIN: THIS THURSDAY, GET A SNEAK PEEK AT THE GAMES OF THE 2013 IGF


2.4.2013

Brandon Boyer

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[This post is re-blogged from Venus Patrol sister-organization JUEGOS RANCHEROS, our local Austin indie game collective.]

Want to get the first look at some of the best independent games of 2013? Then join us Thursday, February 7th, at 7:00PM at the North Door as JUEGOS RANCHEROS brings five games nominated for top awards at this year’s Independent Games Festival.

[ RSVP FOR THIS EVENT AND INVITE YOUR FRIENDS ON FACEBOOK BY CLICKING HERE! ]

In addition to the recently released and soul-achingly gorgeous Kentucky Route Zero, from Cardboard Computer, and Droqen’s beautifully abstract Starseed Pilgrim (previewed at bottom), JUEGOS RANCHEROS will also be presenting three more still-unreleased games heading to the Independent Games Festival ceremony in March.

This will include Teknopants’ brilliant & brutal bushido deathmatch game Samurai Gunn, which already made a strong, surprise debut at this year’s Fantastic Arcade

…Asteroid Base’s neon-lit co-op space shooter Lovers in a Dangerous Spacetime

… and Super Space ________, the co-op arcade shooter about “competition, cooperation, communication and the democracy of physics” from David Scamehorn and Alexander Baard.

Everything will be kicking off Thursday, February 7th, at 7:00PM at North Door, 501 Brushy Street, Austin, TX 78702! The show is free and open to all the public — come drink, dance, and meet the people changing the way you think about videogames!


VIDEO: THE ASTOUNDING ODYSSEY OF CARDBOARD COMPUTER’S KENTUCKY ROUTE ZERO


10.17.2012

Brandon Boyer

6 Replies

18 tweets

Kentucky Route Zero was one of the first best surprises of 2011 (as well as one of the first Kickstarter projects I had zero hesitation in donating to), a “magical realist” bluegrass adventure game pitched by Chicago-based indie Cardboard Computer that was as gloriously close to approaching the work of the Coen Brothers and Jeunet & Caro as games can probably come (see its initial trailer below and the references should become a bit more clear).

Still deep in development over the past two years, the game’s raised its head just above the surface only a rare handful of times, while Cardboard Computer head Jake Elliott let loose a small flurry of similarly abstract & haunting micro-adventure games like Balloon Diaspora, Ruins and M83-collaboration We Were You.

Cut to today, when Elliott has finally officially revealed the latest look at the game (at top), with a new and frankly completely jaw-dropping aesthetic overhaul by new collaborator Tamas Kemenczy, that should perfectly illustrate why this re-instantly became one of my most anticipated games.

Elliott says the new plan is to break up the game into five more-manageable acts to be released throughout 2013 after an initial drop in December. While you wait, do as I do on those cold & solitary half-drunken nights, and loop the soundtrack clip above ad infinitum, a washed-out version of bluegrass standard What Would You Give (In Exchange for Your Soul) by in-game band, The Bedquilt Ramblers, who elsewhere in the game’s score go even more amazingly ambient — and every bit as infinitely repeatable — thanks to remix work by the Ramblers’ Ben Babbitt. Keep an eye on the game’s official website for more upcoming information.