In addition to the new David Kanaga drops, we also get this: Blue Skies, Green Hills, a free Sonic the Hedgehog tribute album put together by Paul Veer (he of Sega Zine & Gun Godz & general art renown).
The album features a who’s-who of indie game musicians, including Luftrausers & Gun Godz composer Kozilek, Souleye — the musician behind Terry Cavanagh’s VVVVVV, Reckahdam — composer, programmer, and the drummer you’ve seen supporting any given live Disasterpeace performance, and, notably, Anticon’s Doseone, who you’ll no doubt recognize as the artist behind Gun Godz‘ title theme.
As usual, you can stream the entire album above, or download the whole thing gratis at Bandcamp.
With just two weeks to go until the full Game Developers Conference madness officially kicks in, Wild Rumpus & Venus Patrol have just released the first wave of lineup announcements for our 2013 party, with both some familiar faces and some brand new additions.
Sound Shapes co-creator & star I Am Robot And Proud will be performing a live set including his own brand-new reactive visuals (get a little sneak peek of that here), and Super Hexagon‘s own Chipzel (above) will be part of a lineup that also includes Dyad/Proteus musician David Kanaga, and Gun Godz & Luftrausers‘ Kozilek.
Also returning will be Anticon superstar Dose One, now with his Themselves, 13&God & Subtle bandmate Jel (see why he’s the “MPC emperor” in the video above). After the performances, Fez‘s Phil Fish & former Uncharted designer Rich Lemarchand will be playing out the night with their usual fantastic dance set as Phillipe Lemarchand.
On the games side, not only will we be debuting the previously mentioned new game from Keita Takahashi (which we are now also teasing as a game about “love, hygiene, monsters, and finding discarded erotic magazines in the woods”), but showcasing Super Space ____, the ever-amazing Samurai Gunn, and a new mashed-up version of Panoramical & SoundSelf (above), the latter just announced from Capsule & Antichamber sound artist Robin Arnott.
If you’ll be around the Bay Area on March 27th & haven’t yet purchased tickets, we’ve just opened up another round which can be purchased by clicking right over here. We’ll have more info coming soon as the date draws even more dangerously near!
See more posts about: AOPATAD, Chipzel, David Kanaga, Dose One, I Am Robot And Proud, Jel, Keita Takahashi, Kozilek, Luftrausers, Panoramical, Phil Fish, Proteus, Richard Lemarchand, Samurai Gunn, Sound Shapes, SoundSelf, Super Hexagon, Super Space ____, Venus Patrol, Wild Rumpus
We may actually honestly be nearing end-times when an Old Spice adver-game is suddenly a very serious contender for November and December’s web-gaming-best, but here we are, and Dikembe Mutombo’s 4 1/2 Weeks to Save the World very easily could be.
The idea might come as less of a shock when you consider the all-star team at the heart of it: Canabalt creator Adam Saltsman along with his Capsule cohort Robin Arnott, artist Paul Veer & musician Jukio ‘Kozilek‘ Kallio — both behind the other Venus Patrol-exclusive game, Gun Godz — and artist Sven ‘ptoing‘ Ruthner, best known (or maybe should-be-best-known) for his work on 2008 action-tunneler Thrustburst.
Working with ad agency Wieden & Kennedy, the team were tasked with coming up with a new, full mini-game every week straight through to the Mayan apocalypse, the second (and stronger of both so far) of which has launched today. Shown at top, it’s a multi-tiered mine-cart action game that doesn’t fall that far from the tree Saltsman & Veer planted for their Hunger Games movie tie-in Girl on Fire, and continues the overall initiative’s reliance on a steady-stream of non-sequitur jokes.
It’s those “no idea turned down” jokes that seem to be giving the project its vitality — between handing retired basketball champ and game-star Mutombo an insane script for him to deadpan his way through (with shades of the way TV cult-classic Fishing With John played with its own narrator) and the punch-drunk exhaustion that must come from providing a new, polished design every five days, the games have the same raw enthusiasm as any from a typical game jam.
Three more ‘current event’-ish games will be released up to the December 17th deadline, a countdown to which you can watch via the vaguely terrifying computer-aided Mayan calendar carving live-cam happening behind the scenes: play the first two now to make sure you’re caught up on the non-storyline as it develops.