Archives: Messhof


WILD RUMPUS & VENUS PATROL PARTY TO DEBUT NEW GAME FROM BEE & PUPPYCAT CREATOR


gfcbjaba

3.14.2014

Brandon Boyer

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With just days to go before the shindig itself, the team at Wild Rumpus & I have just announced the final lineup of our third-annual party taking place alongside this year’s Game Developers Conference in San Francisco, and we’re all quite excited to note that this year we’ll be debuting a new game created with Natasha Allegri, creator of the upcoming cartoon series Bee & Puppycat.

The game — which we’re referring to as Musclecat Showdown for now — is co-created by Major Bueno, the indies behind Party Bueno and a whole host of other games created each month throughout 2013, and should be just about the best drunken fun you can have with surly, muscular cats.

daedelus

Elsewhere, we’re extremely excited to have romantic beat magician and Nidhogg composer Daedelus joining a musical lineup that will include returning favorite Baiyon, Bubsy3d.com & Perfect Stride creators Arcane Kids, a new mix from Christoffer Hedborg, creator of Eleven, under his new moniker TRU LUV, and, of course, the unique stylings of DJ Phillipe Lemarchand.

pmpy

The games lineup will also include a new 2-player version of Kyle Reimergartin’s FJORDS, the multiplayer dance mat version of Keita Takahashi & Adam Saltsman’s A͈L͈P͈H͈A͈B͈E͈T͈, and the stateside debut of Push Me Pull You (above), a new sports-game that exists somewhere in between Hokra and Noby Noby Boy — aka directly in my ever loving heart — and a lot, lot, lot more.

You can peruse the full lineup of all the games and music over at the That Venus Patrol And Wild Rumpus Party website, and we hope to see you out next Wednesday night!


JUEGOS RANCHEROS’ FISTFUL OF INDIES: FEBRUARY 2014


2.7.2014

Brandon Boyer

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Every month, as part of the regular monthly meetings of the Austin, TX independent game community JUEGOS RANCHEROS, we do a very casual & chatty rundown of the ten or so games from the previous month for the audience, to give people — especially those curious onlookers from outside the indie community itself — a look at what they may have missed. The featured games are both local and global, and both indie and, on occasion, a bit-bigger-budget — what binds them together is simply that they’re all amazing.

In keeping with the tongue-in-tobacco-packed-cheek tone, we call these run-downs A Fistful of Indies, which are presented here on Venus Patrol for your reference, each fully-annotated, -linked, and off-the-cuff blurbed, in addition to their home on the JUEGOS RANCHEROS site.

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THE GREAT BEAST EMERGES: A Q&A WITH NIDHOGG CREATOR MESSHOF


nidscreen1

1.13.2014

Brandon Boyer

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It’s been nearly four years since Mark Essen’s tug-of-war fencing game Nidhogg first emerged, seemingly fully grown as the perfect lo-fi brawler that none of us knew we needed until it was in our hands. Originally commissioned for the first No Quarter — NYU Game Center’s annual public-multiplayer-focused exhibition — and then known as Raging Hadron, the game was soon re-named after the Norse snake-dragon horror that ends each round and submitted to the 2011 IGF, where it took home the festival’s Nuovo award, on top of two nominations for both excellence in design & that year’s grand prize.

And then the beast slumbered… with only tiny (and, for some, maddeningly rare) further glimpses at public exhibitions put together by hyper-local indie groups Toronto’s Hand Eye Society and our own JUEGOS RANCHEROS, the game was soon cemented as one of videogames’ best spectator bloodsports for all who were lucky enough to be present, but largely avoided public gaze — until a mid-2013 appearance at fighting game mecca EVO signaled that it was finally nearly ready for public consumption.

Following quickly on the heels of & fitting beautifully in amongst Matt Thorton’s TowerFall & Teknopants’ Samurai Gunn as part of a multiplayer renaissance & still one of the most anticipated multiplayer games, Nidhogg has just been released for Windows on Steam, with Mac & possible console ports to follow in due time.

I talked with Essen about what the past four years of incubation have been like, and what people who’ve only played its earliest iterations can expect from the finished game — including two of its most major additions: online multiplayer and a robust single-player AI.

So, what’s been keeping you busy since your IGF win back in 2011?

Grad school, then part-time co-teaching Intermediate Game Design with [Waco Resurrection and The Cat and The Coup co-creator] Peter Brinson and my own class on experimental mobile games — both at USC Interactive Media & Games program — as well as contract work, side projects, and making & tweaking games for festivals and museum or gallery shows.

I have been working pretty consistently on Nidhogg all this time, it’s just that some weeks got one day a week, and others got eight days a week.

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HEY AUSTIN: NEXT THURSDAY, LET’S MULTIPLAY! WITH NIDHOGG, TOWERFALL & MONACO


nidmontfall

4.25.2013

Brandon Boyer

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[This post is re-blogged from Venus Patrol sister-organization JUEGOS RANCHEROS, our local Austin indie game collective.]

Multiplayer games have been undergoing a beautiful renaissance over the past couple years, and we’ll be bringing three of the best examples to Austin’s North Door next Thursday, May 2nd, at 7:00PM, as JUEGOS RANCHEROS presents Monaco, Towerfall and a brand-new version of Nidhogg.

[ RSVP FOR THIS EVENT AND INVITE YOUR FRIENDS ON FACEBOOK BY CLICKING HERE! ]

nidhoggnew

A long-standing staple of JUEGOS RANCHEROS events, we’ll be celebrating the debut of our first permanently-installed TEXATRON cabinet by bringing a brand-new version of Messhof’s brilliant lo-fi sword-fighter Nidhogg, complete with a visual overhaul, a fantastic new soundscape, and a stack of new moves that’ll make this round feel fresh, even if you’ve faced off against a local rival a thousand times before.

towerfallnew

We’ll also be debuting Towerfall, the “retro archery platformer” by Canada’s own super prolific developer Matt Thorson, who you may recognize from his frequent contributions to Adult Swim, including Give Up Robot, Fat Wizard and, most recently, Planet Punch. Fans of Spelunky‘s deathmatch or Beau Blyth’s Samurai Gunn will feel right at home here.

monaconew

And last, but certainly not least, we’ll be featuring Pocketwatch Games’ long-anticipated and just-released multiplayer heist game Monaco — winner of 2010′s IGF Grand Prize, and near-universally praised as a new gold standard in multiplayer games.

Everything will be kicking off Thursday, May 2nd, at 7:00PM at North Door, 501 Brushy Street, Austin, TX 78702! The show is free and open to all the public — come drink, play, and meet the people changing the way you think about videogames!


HEY PHILADELPHIA: VISIT THE PUNK ARCADE THIS FRIDAY AT LITTLE BERLIN


10.4.2012

Brandon Boyer

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This Friday, Philadelphia art gallery Little Berlin will be hosting the opening of their Punk Arcade exhibition, a new “alternative arcade” initiative meant to travel and expose a number of locales to the new underground of indie game creators.

Curated by Sarah Brin & Lee Tusman, the Little Berlin arcade will include: Anna Anthropy’s Keep Me Occupied (originally part of RPM Collective’s mobile Oak-U-Tron 201X cabinet), Lindsay Grace’s Big Huggin’ (pictured below), JW Nijman’s Tennnes, Ryan and Cassie Creighton’s Sissy’s Magical Ponycorn Adventure, Hannah Epstein’s The Immoral Ms. Panic, Messhof’s Jetpack Basketball, and Increpare’s Can You Jump It 3D, pictured in its new cardboard home at top.

In addition to the arcade opening, starting Friday, October 5th, from 6PM to midnight at Little Berlin’s 2430 Coral Street location (continuing each subsequent Saturday to the end of the month), the gallery will also be hosting a Glorious Trainwrecks workshop on October 20th from 2-4PM, where attendees can make their first games in under two hours using MIT’s game-maker Scratch.

RSVP for the opening via Little Berlin’s Facebook event, and visit their website & the official Punk Arcade tumblr for more information.


JUEGOS RANCHEROS’ FISTFUL OF INDIES: APRIL 2012


4.2.2012

Brandon Boyer

2 Replies

Every month, as part of the regular monthly meetings of the Austin, TX independent game community JUEGOS RANCHEROS, we do a very casual & chatty rundown of the ten or so games from the previous month — both local and global, and both indie and occasionally a bit-bigger-budget — for the audience, to give people — especially those curious onlookers from outside the indie community itself — a look at what they may have missed.

In keeping with the tongue-in-tobacco-packed-cheek tone, we call these run-downs A Fistful of Indies, which are be presented here on Venus Patrol for your reference, each fully-annotated, -linked, and off-the-cuff blurbed, in addition to their home on the JUEGOS RANCHEROS site.

(more…)