Archives: Nifflas


JUEGOS RANCHEROS’ FISTFUL OF INDIES: JULY 2015


7.6.2015

Brandon Boyer

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Every month, as part of the regular monthly meetings of the Austin, TX independent game community JUEGOS RANCHEROS, we do a very casual & chatty rundown of the ten or so games from the previous month for the audience, to give people — especially those outside the indie community itself — a look at what they may have missed. The featured games are both local and global, and both indie and, on occasion, a bit-bigger-budget — what binds them together is simply that they’re all amazing.

In keeping with the tongue-in-tobacco-packed-cheek tone, we call these run-downs A Fistful of Indies, which are presented here on Venus Patrol for your reference, in addition to their home on the JUEGOS RANCHEROS site.

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JUEGOS RANCHEROS’ FISTFUL OF INDIES: JANUARY 2013


1.11.2013

Brandon Boyer

4 Replies

Every month, as part of the regular monthly meetings of the Austin, TX independent game community JUEGOS RANCHEROS, we do a very casual & chatty rundown of the ten or so games from the previous month for the audience, to give people — especially those curious onlookers from outside the indie community itself — a look at what they may have missed. The featured games are both local and global, and both indie and, on occasion, a bit-bigger-budget — what binds them together is simply that they’re all amazing.

In keeping with the tongue-in-tobacco-packed-cheek tone, we call these run-downs A Fistful of Indies, which are presented here on Venus Patrol for your reference, each fully-annotated, -linked, and off-the-cuff blurbed, in addition to their home on the JUEGOS RANCHEROS site.

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UP FROM THE UNDERGROUND: THE LATEST LOOK AT NIFFLAS’ NEW KNYTT


11.13.2012

Brandon Boyer

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While some of his older titles are finding new life on new platforms — see, specifically, the excellent 3DS conversion of his Night Game, also quietly being prepped for an iPhone port — creator Nicklas ‘Nifflas‘ Nygren has relatively quietly been gearing up for something even greater, Knytt Underground, announced this past summer for a launch on PC & Mac, as well as PlayStation 3 & Vita.

The original freeware version of Knytt has already made its mark as a lo-fi ambient masterwork (and, with Knytt Stories, one that players themselves could extend), but Nifflas has made it clear that Underground represents the magnum-opus-type culmination of everything he’s learned about storytelling through games, claiming that this latest will be “about the big questions; trying to understand life and our place in it – and failing completely.”

Stylistically, it’s another sort of aesthetic mash-up, working with a similar photo-surreal style as his 2010 game Saira, and with some of the same characterization as some of his earliest work like Within a Deep Forest.

Still due for a PlayStation Network launch later this year, consider this your first peek into something that we’ll be exploring here further. Below the fold you’ll find four more PS3 screenshots of the game, with more coming soon via Nifflas’s official Underground site.

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JUEGOS RANCHEROS’ FISTFUL OF INDIES: NOVEMBER 2012


11.5.2012

Brandon Boyer

3 Replies

Every month, as part of the regular monthly meetings of the Austin, TX independent game community JUEGOS RANCHEROS, we do a very casual & chatty rundown of the ten or so games from the previous month for the audience, to give people — especially those curious onlookers from outside the indie community itself — a look at what they may have missed. The featured games are both local and global, and both indie and, on occasion, a bit-bigger-budget — what binds them together is simply that they’re all amazing.

In keeping with the tongue-in-tobacco-packed-cheek tone, we call these run-downs A Fistful of Indies, which are presented here on Venus Patrol for your reference, each fully-annotated, -linked, and off-the-cuff blurbed, in addition to their home on the JUEGOS RANCHEROS site.

The Visit

Developer: Exotworking | Platform: Web | Play it: Here

“… a brief and clever little short story of a game from Exotworking, a group that includes a guy who’s currently interning at Double Fine, which should give you a hint about the sense of humor you can expect. I won’t go into too much detail & spoil the fun, so let’s just say it’s an exploration of the ethics of the traditional retro platform game & leave it at that.”

NightSky

Developer: Nifflas | Platform: Nintendo 3DS | Get it: 3DS e-Shop, Steam (PC)

“… just recently landed on the 3DS — which is my new favorite way to play it — it’s a serene bedtime story of a game from a Swedish indie called Nifflas, who’s sort of the resident master of quiet, ambient platformers, which is exactly what you should expect from this.”

Goblet Grotto

Developer: The Catamites | Platform: PC/Mac | Get it: Here

“… a 3D dungeon crawler from the same developer of the amazing game Murder Dog. If you’ve played that, you’ll feel right at home with the sort of anarchist punk vibe happening here. If you haven’t, you’ll basically be wolloped across the face by how bizarre and brutalist it is, but underneath the sort of terrifying severity, there is actually a lengthy adventure here.”

Mark of the Ninja

Developer: Klei | Platform: XBLA/PC | Get it: XBLA, Steam

“… a super polished stealth platformer from Klei, and is maybe most remarkable for the fact that it’s the first game that’s given me the choice between pacifism and genocide and I’ve not just chosen but almost like lusted to kill every single person — it’s an incredibly satisfying game all around.”

Incredipede

Developer: Colin Northway | Platform: PC/Mac/Linux | Get it: Here

“… the new game from our friend Colin Northway, best known as the guy with the big mutton chops and a blue safari hat in Spelunky. Like most of his games, this is a heavily physics-based game where you construct your own characters, here by adding limbs & muscles to give them life and solve puzzles. It’s insanely beautiful & super satisfying.”

God of Blades

Developer: White Whale | Platform: iPhone/iPad | Get it: App Store

“This has been featured at a previous JUEGOS, but if this is your first time hearing about it, it’s a pulp fantasy inspired swordfighting game for iPhone & iPad from our own White Whale Games that’s got a ton of soul, and is just about to get a big new dose of content in the next couple weeks.”

Frog Fractions

Developer: Twinbeard | Platform: Web | Play it: Here

“…basically impossible to describe without ruining it, except to say that I know that based on this screenshot you’re not going to believe me that it’s not just one of the funniest and absurd games to come out in recent memory, but one that basically has the most ideas crammed into one experience. You’ll see what I mean.”

Frobisher Says

Developer: Honeyslug & Dick Hogg | Platform: PlayStation Vita | Get it: PSN

“… a minigame collection that teaches you about all of the hardware features of the Vita, and also a super funny, absurdist, irreverent game with a ton of unbelievably amazing guest artists. If you’ve got a Vita, you need this game.”

The Unfinished Swan

Developer: Giant Sparrow | Platform: PlayStation 3 | Get it: PSN

“… if you’ve only seen screenshots like this, where you splatter black paint on a fully-white world to explore more deeply, you haven’t seen anything yet. As a sort of magical children’s storybook of a game, it’s just unbelievably completely delightful. ”

Hotline Miami

Developer: Dennaton | Platform: PC | Get it: Steam

“…an extremely violent and blood-soaked action game that also manages to be both fantastically stylish and awesomely thoughtful in how it handles its violence. Also worth noting is that this screenshot here will be part of an update to the game that should be ready by the time you read this, which lets you play a special level that takes place right here in the Highball.”


HEY LA: GO SEE NIGHT GAME MUSIC PLAYED LIVE SEPT. 17TH


9.14.2009

Brandon Boyer

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Chris Schlarb — the man behind the gorgeous lullaby score for Nicalis’s Night Game, the latest from Knytt creator Nifflas — has written in to let us know that he’ll be playing 30 minutes of live music created for and inspired by the game as part of the Slow Sound Festival, this Thursday, September 17th.

The show will be accompanied by, says Schlarb, “projected footage from the game. It’s possible that some of that footage is heretofore unseen.” The Slow Sound Festival will be taking place at 2226 E. 4th St., Long Beach, CA. 90814, and starts at 8pm, with a $5 entry fee.

For more details, check the Festival’s Facebook event page.

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PROJECT Q: NICALIS REVEAL NEW GAME FROM KNYTT CREATOR NIFFLAS


7.31.2009

Brandon Boyer

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A nice late-night surprise found via TIGSource: indie dev Nicalis have revealed a fourth game in development at the studio, following their WiiWare Cave Story remake, the just-announced WiiWare version of La Mulana, and Nicklas ‘Nifflas’ Nygren’s original Night Game (which Nygren has apparently already wrapped development on).

Project Q as it’s currently known, is a new game from Nifflas that’s every bit vector/photo[sur-]real to the blotted pixels of his most famous indie work, Knytt, but which carries over every ounce of ambient exploration that gained Knytt its renown.

projectq.jpg

In the accompanying IGN interview, Nicalis’s Tyrone Rodrigues and Nygren reveal that the game surely shares some resemblance to Knytt — and may indeed “take part in the same universe.”

But they say that Q, which stars a female protagonist and features new music from Yann ‘Nurykabe‘ van Derr Cruyssen (who helped create music for Knytt Stories [.zip] and the WiiWare Cave Story), sees its main character hopping from planet to planet non-violently finding pieces of a broken transporter, and will feature gameplay involving “a camera to document information and capture the environments.”

Nicalis say the studio “certainly [has] WiiWare in mind” for the game, but that it “could be WiiWare, Wii disc or even PSN, XBLA and PC.”

[Video taken from IGN's original, because, really, like TIGSource says, your player's hopelessly awful and needs a rethink, guys.]

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E309: BEDTIME STORY GAMING WITH NICALIS’S OWN WIIWARE NIGHT GAME


6.3.2009

Brandon Boyer

2 Replies

Nicalis’s other upcoming WiiWare game — its original Night Game, from Knytt creator Nifflas — continues to shape up with previously unseen new… is vehicles the right word? The video also shows off more of the game’s fantastic ambient score from Asthmatic Kitty’s Chris Schlarb. Nintendo has listed the game as a fall 2009 release.

Part of me wishes the game would procedurally generate new levels for me to roll through every day, no matter how aimless — gaming needs its own version of the bedtime story, and this seems as close as anything’s ever come to fitting the bill.

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DARK WAS THE NIGHT: THE FIRST LOOK AT NICALIS’S WIIWARE NIGHT GAME


2.27.2009

Brandon Boyer

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Finally easing the frustration I’ve had in trying to capture what’s going to make Nicalis’s forthcoming WiiWare platformer Night Game unique, the first trailer has come online that perfectly captures all its serene charm: no enemies apart from physics and friction, just the simple joy of exploration.

As previously noted, the game is up for both the design excellence and grand prize awards at this year’s Independent Games Festival, and shares more than a passing resemblance to freeware hit Knytt Stories, both games having been created by Nicalis’s Nicklas ‘Nifflas’ Nygren.

For a cleaner version of the trailer, head over to GoNintendo, who got the exclusive on this first video footage.

Nicalis home [YouTube via TinyCartridge]

Previously:<
The Offworld Guide to the 2009 Independent Games Festival – Offworld
Nintendo's Q2 Wii/DS outlook: Desktop Tower Defense, Punch-Out …
A deeper look at Knytt Stories – Offworld

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A DEEPER LOOK AT KNYTT STORIES


12.9.2008

Brandon Boyer

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As with his earlier look into the subtle complexities that made World of Goo so rewarding, David Rosen has turned his attention now to nifflas’s Knytt Stories, a game I chose as one of the top five freeware releases of 2007 in a former life.

As I said there, Stories takes the best parts of Cave Story (the similarly excellent freeware game), particularly the joys of its pure platforming and exploration, and Ico/Shadow of the Colossus‘s “propensity to strip away all of a game’s unnecessary layers until its shining core is revealed,” both of which Rosen expounds upon nicely with his attention on Knytt‘s smart handling of “progression” and control.

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