Archives: Sparpweed


RHYTHM OF COLORED LINES: THE FIRST LOOK AT SPARPWEED’S MINIMALIST RACER, CHALO CHALO


10.11.2012

Brandon Boyer

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Looking every bit like an even further abstracted & awesomely organic take on Nintendo’s bit Generations cult-classic dotstream (the younger sibling of WiiWare’s light trax), Chalo Chalo is a new game from Sparpweed, the Dutch indies behind the recently featured co-op platformer ibb and obb.

Coming just as highly recommended by Vlambeer’s JW Nijman for local-multiplayer play as was the incredible Samurai Gunn, Chalo strips its courses to a single screen and replaces the slip-stream effect from dotstream with minimalist and vaguely Constructivist terrain that can either slow or speed your racer.

The game will also include additional items and powerups, which, as proved in the video above, can turn what initially seems like wild veering into instant reversals of fortune — an exploit that will likely get balanced out of the finished product.

Still heavily in development and having primarily been showcased as part of Dutch Game Garden’s Indigo exhibitions, you can follow Chalo‘s progress via Sparpweed’s blog here.

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AS ABOVE, SO BELOW: SPARPWEED’S IBB AND OBB GOING ONLINE SPRING 2013


10.8.2012

Brandon Boyer

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Via the PlayStation Blog comes the announcement that Sparpweed‘s gorgeously gradiented co-op platformer ibb and obb has officially been slated for at Spring 2013 release, a slight delay from its original plan, which the Dutch indies have explained follows the decision to add a key feature: online multiplayer.

Originally designed as a local two-player game only (and most recently exhibited as such at the recent Joue le Jou show at Paris’s Gaite lyrique), the trailer above shows just how key perfectly synchronized play will be, as well as the game at its best, where both players dip in and out of each others’ gravity fields, describing super beautiful sine waves arcing across each others’ paths.

The video also highlights another of the game’s best features — its score, composed by renowned electronic artist Kettel. Read more about the history of the game and its long road to PSN at its official website.

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