Exciting news long hinted at that can finally be revealed: AdamAtomic’s Capsule Capsule won’t be the only Venus Patrol related activity that this year’s GameCity7 festival. As announced on the festival blog this morning, the site will be taking over a large chunk of Nottingham’s Old Market Square for an entire week, and converting it into The Venus Patrol Training Facility (featuring an amazing remixed logo by Dick Hogg).
The Training Facility, open October 20th through the 27th from 10am to 5pm, will house a number of games loosely bound together with a quasi-athletic theme from a handful of local favorites including QWOP & GIRP developer Bennett Foddy, Frobisher Says & Hohokum creators Honeyslug, and all of the games included in the recent Sportsfriends Quadrathalon.
Most excitingly, the Training Facility will house the public premiere of two games recently developed during a Danish countryside retreat controlled by trampoline jumps. The first will be The Proteus Frog God Mod, in which players instead experience Ed Key & David Kanaga’s Proteus from the perspective of the magical twinkling frogs, co-created with George Buckenham.
We’ll also be showcasing Get On Top, a new competitive trampoline game by Foddy & Joust creator Doug Wilson, where players take on the role of two sumo champs locking hands and trying to leap into the air and pin their opponent.
Videos of all of the games that will be available (and GameCity’s pithy commentary on each) are below the fold, and more details can be found on GameCity7′s website (see also: the full schedule of all other activities coming to the festival). Looking forward to seeing everyone there!
Since 2005, TIGSource has hosted the largest forum dedicated to independent game development. Its devlog section, in particular — where developers show their work-in-progress and get feedback from the community — has proven to be a goldmine for amazing design, gorgeous art and constructive criticism. As a game designer and an artist myself, I find these quite inspiring and feel these projects deserve more attention.
Every week on Venus Patrol, using screenshots posted to the TIGSource threads, I’ll be building a visual map of the most inspiring projects of the past several days. Soon, this series will be a nice timeline of awesome games evolving from start to finish, and hopefully sharing them here will help get these games the exposure they deserve.
Click either the screenshot or the description on the map below to visit the forum thread for that game, and leave comments and cheers to the hard-working developers while you’re there!
[Dom2D is a game designer that spends way too much time designing, playing, reading about and thinking about video games. He currently works on cute mobile games, as well as his own indie games in progress.]
See more posts about: Barbarium, Chroma, Cutthroat EP, DDrop, Deep Dungeons of Doom, Environmental Station Alpha, Escalated Strange, Isomer, Key of Ethios, Lone Wolf, Ocunaut, Pirattitude, Pivot, Planet Explorers, Ram Bros, Ring Runner, Secrets of Grindea, Sneaky, Soldier Of, Son of Nor, Temporus, The Last Night, The Walled Garden, TIGSource DevLog, Trenchbrain, Venus Patrol Presents
My original writeup on Teknopants’ brilliant upcoming brawler Samurai Gunn managed to drum up quite a bit of the attention it so richly deserves, with a number of people commenting that they very much wanted more video. And so, presented here is ten-ish more minutes of the other matches held at the game’s first ever official tournament at this year’s Fantastic Arcade.
Above you can see how the action expands as the number of players increases to three, with some more 2-4 player matches included below the fold. As before, click the ‘gear’ at the bottom of the player to up the resolution to 720 or 1080p for the best pixel clarity, and enjoy the ongoing commentary by Karakasa Games‘ Wiley Wiggins & Vlambeer‘s Rami Ismail.
For more information on the game itself, browse through the original post about the game.
London-based illustrator and animator James Gilleard has partnered with Chicago art/culture gallery OHNO!DOOM for an exhibition opening this Saturday, October 6th, featuring 18 original art pieces he’s created in tribute to Fumito Ueda’s PS2 classic, Shadow of the Colossus.
To mark the occasion, Gilleard’s given Venus Patrol permission to feature previews of all 18 pieces, which we present in ultra long gallery format below. Interested & local parties can view all the pieces live at OHNO!DOOM’s 1800 N. Milwaukee Ave. location (recently the site of a similarly amazing Adventure Time tribute show) — if you manage to make it out, take photos of the proceedings!
As you may have already spotted over the weekend, Eirik ‘Phlogiston‘ Suhrke has just announced ‘Super Crate Box Special’, a newly arranged & re-mastered album of his original music from Vlambeer’s Super Crate Box, to be released this Tuesday at Phlogiston’s own site.
Also known as the musician behind Mossmouth’s revamped Xbox 360 version of Spelunky (buy the full 62-track [!]), Suhrke has given Venus Patrol the first full track off the album — the final cut of the Construction Yard arrangement — streamable via the player below.
Also previewable is the final album art at top, created for the album by artist, animator & game-maker Francis Coulombe, whose art also adorned Phologiston’s Game music 1 collection, featuring a number of tracks composed for games by Cactus & a handful of others.
Below the fold you can find the trailer for the album with snippets of a few more tracks from the album, which will be live on Phlogiston’s website October 2nd.
With just two days remaining on their Kickstarter campaign, creator Zach Gage — creator of iPhone essentials Spelltower and Bit Pilot — has given us the drop on the bonus cards that will be included for all backers of Guts of Glory, the post-apocalyptic food-eating-contest boardgame he’s created with designer Jesse Fuchs and illustrator Jess Worby.
Glory‘s not the easiest game to introduce in a few short words, so I’ll let Zach explain it to the uninitiated through the video above, and simply add that it’s one of the smartest new card/boardgame designs I’ve seen in quite some time: an unusually funny and alluring narrative structured in a way that allows for chain-reactions that cause amazing reversals of fortune, and — most importantly — a highly accessible design that welcomes all players.
With these bonus cards — the full versions of which you can see below the fold, with commentary on each by Gage himself — the team have taken the opportunity to delve further into that post-apocalyptic narrative, with Gage adding that each contains “hints to the origins of the savage wasteland Guts takes place in.”
Watch the video above to acclimate yourself to the game, and consider pitching in to the campaign: while the funding has already been successful, the team are well within striking distance to include more bonus cards from an incredible line-up of guest artists, including local favorites Dustin Harbin, Lisa Hanawalt, the previously-featured Sam Bosma and more.
With the Adventure Time Game Making Frenzy drawn to a close and submissions already in (more on that in a bit), we move straight on to the rest of the events coming to Fantastic Arcade in just a few short days with a special exclusive.
This Friday, September 21st, Venus Patrol will be presenting the first iteration of THE DANCINGULARITY, a free, interactive dance-party experience being put together for Fantastic Arcade and Fantastic Fest guests by Kokoromi, the game collective helmed by Heather Kelley, Cindy Poremba, Damien Di Fede, and Fez creator Phil Fish (also behind the poster above, inspired by Factory Records designer Peter Saville).