BETTER LEFT UNSAID: SCRAPS FROM LEFT 4 DEAD’S CUTTING ROOM FLOOR


l4doldintro.jpg

12.5.2008

Brandon Boyer

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We’ve already looked at length at what Left 4 Dead is subtly teaching the player in its opening cinematic, and over at the game’s official blog, they’ve recently posted a detailed look of their own at the four month process of shaping its intricacies.

Most intriguingly, the earliest videos hint at a budding last-guy-on-earth romance between Zoey and Francis, which sounds just about as off-putting as they said it ultimately was, and the post shows the challenges of cutting down unintended comedy and making characters less vulnerable than they wanted them to be:

Through playtesting, we also found that the initial sections of the hunter sequence were lingering a bit too long, allowing viewers to wonder whether Louis would himself become infected. In later edits, this part of the intro would be edited more tightly and shot with more close-ups in order to remove any lulls in which the viewers would be tempted to ponder the fate of Louis themselves. You also notice that the hunter no longer gets away from the survivors but instead falls from the building and sets off the car alarm, providing a plausible cause for the Survivors setting off the alarm.

The Moviemaking Process: Left 4 Dead’s Intro Movie

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