LOST SOULS FREED FROM GAME DEVELOPER ARCHIVES
From retro to retro: Gamasutra has launched a terribly promising new series reprinting archive material from the depths of its Game Developer Magazine reserves, starting with this 1994 premier issue behind-the-scenes look at the making of Doom.
The article’s a treasure trove of quaint technical anecdotes from Carmack trundling through snow to get his hands on a much treasured NeXT cube, to Id’s babysteps into online multiplayer, to its very opening salvo: “In an era of where it often takes 20MB to put in all the advertised features, they did it in less than four.”
The Game Developer Archives: ‘Monsters From the Id: The Making of Doom’ [Gamasutra]
Previously:
Offworld goes to hell – Offworld
Welcome to your Doom in a browser – Offworld
Buy the car that Doom bought – Offworld
See more posts about: Offworld Originals