DROPSHIP PRICE-DROP: NGMOCO’S DUAL-STICK IPHONE SHOOTER NOW FREE
The iPhone-owner’s best weekend surprise: ngmoco have dropped the price of their dual-stick shooter Dropship [App Store] — one of the finest examples of their early ‘fast apps’ — to zero, and you now have no excuse to kick off your mission to rescue all your Address-Book friends from peril.
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ONE SHOT: TOKYO-GO-GO’S CROP PIXELS
Otherworldly visitors show good taste in retro-gaming, via South African illustrator Tokyo-go-go. [via Ovejas Eléctricas]
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ART OF THE ARCADE: YOUR NEW FAVORITE TUMBLR FOLLOW
Just launched and ready for your doting ‘reblog’s and ‘like’s: Nick Dart‘s Art of the Arcade tumblr, which has already given us this excellent quote about the meaning behind Atari’s instantly iconic logo, and about which he explains:
As a frustrated 24 year old arcade collector and designer, I decided to put Art Of The Arcade together to make people aware of the forgotten design and illustration work that took place in the golden era of arcade gaming in the 70’s & 80’s. The idea behind the site is to try and show this work in a new context, and give exposure to the designers that helped create a billion dollar industry and a new social past time.
Add it to your list which should already include PixelStyle, TextAdventure, Nerd Music, and Box Art. [via FFF]
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LOVE THIS LAUGHTER: SONY’S SUBLIME EMOTION-DETECTING PATENT ILLUSTRATION
Patent illustrators are surely in on their own jokes, right? I can conceive of no reality in which the designer behind Fig. 2 of Sony’s newly patented emotion-detecting system didn’t understand what he’d just created, especially as they perfectly distilled What TV Comedy Looks Like.
Either way, it’s proved the perfect weekend distraction for the Photoshop-happy forum-goers at NeoGAF. [via Negatendo]
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LEEKS & REINDEER & FOXES & ZOMBIES: IT’S ANOTHER SCRIBBLENAUTS MONTAGE
And now, to kick off a very arty Offworld Friday, the latest official montage from Scribblenauts artist Edison Yan, which — from superhero to chef to bow-and-plunger Robin Hood, to the adorable leek-yielding elephant-rider girl — is filling my brain with all sorts of fancy notions to give a whirl in the future. [via Tiny Cartridge]
- E309: Scribblenauts DS settles Kraken vs. God vs. Keyboard Cat …
- One shot: the Scribblenauts time-travelling T-rex robot-zombie …
- 'Nautsomania: more Comic-Con footage of Scribblenauts
- Giant crab battles, narrow baby-violence-avoidance: it must be a …
- One shot: On the near-impossibility of rating Scribblenauts
- Everything is pixelated: Scribblenauts catalogs the natural world …
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HEY LONDON: SEE INVADER’S LATEST RUBIKUBISM EXHIBIT AT LAZARIDES
Just opened at London’s Lazarides gallery, at 11 Rathbone Place: the latest exhibition of French guerrilla artist Invader, including the Rubikubism mosaic album covers and various, more traditional, invader mosaics and sketches.
Above and below, some fantastic photos from the opening night, via the Arrested Motion blog, where you’ll find high-res versions of each.
The show will be running through September 17th — see Lazarides’ website for more specifics on the show and their gallery. [via guillotine, photos via Arrested Motion]
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ONE SHOT: CALL OF DUTY 4, THE PARADIGM EDITION
And the second of DJ Malloc’s Criterion-inspired Paradigm collection, an alternate wolves-of-the-battlefield (or are they war pigs?) take on Call of Duty 4. See also, especially: Diablo, and The Longest Journey.
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ONE SHOT: BIOSHOCK, THE PARADIGM EDITION
Continuing the ongoing Criterion-inspired love affair with good game cover design, ‘DJ Malloc’ presents a series of ‘Paradigm’ covers, including this BioShock piece that rightly puts the focus on the true stars of the game.
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PIXEL PICNICS GONE AWRY: HEATHER KELLEY/RENAUD BéDARD’S STIMERGY
Just released by Kokoromi’s Heather Kelley and Polytron programmer Renaud Bédard: Stimergy, the product of a recent Bivouac Urbain 36 hour game jam. As you never would’ve guessed from the screen above, Stimergy is a game of ants played out in retro-future style, where your goal is to lay down traces of attracting and repellent pheromones to guide your colony to food, and away from antlion traps, and its bloom-lit tracers make it far more mesmerizing than you’d imagine.
Taking a cue from Petri Purho, Bédard’s also just published a time-lapse video of the development process, showing, again, that even under the 1.5 day pressures of completing a game, no one can resist the siren song of Facebook.
Read more about the development and Bédard’s postmortem, and download the game, via his blog The Instruction Limit. [via Heather]
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LEAVING: QUITTING YOUR JOB VIA A GAME, PART 2
The last time (well, and the first time) we saw a developer leave gainful full-time employment via a game, it was Jarrad ‘Farbs‘ Woods with his entirely gleeful Super Mario resignation.
Ubisoft dev William David has just done the same with his Flash game Leaving, only with a wildly different take. The resignation in his resignation is drawn out in much more painful and frightened blind leaps, with more “reasonable” people forcing him to question every move, which — having made my own plunge from cubicle life to the Great Unknown years ago — hits home pretty hard. [via IndieGames]
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