WELL SUITED, WELL LIT: FIRST4FIGURES’ LTD. ED. PHAZON SUIT SAMUS


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6.17.2009

Brandon Boyer

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The latest in Offworld’s attempts to keep your desk as littered with plastic as mine: First4Figure’s Phazon Suit Samus, the latest in First’s officially licensed Nintendo (and THQ and Sega and Tecmo and Ubisoft) lineup.

Riddled with LEDs and, no joke, an “internal IC chip [that] allows for the lights to fade out slowly” when you settle in for bed, it’s as deluxe and pricey as you might expect: the limited run of 1500 comes with a tag of $225, but is ideal for the figure freak that has everything, including First’s four other Samus figures (on top of her Gunship and Metroid Prime HuntersTrace). [via Tomopop]

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BULBA-SORE: JUSTIN WHITE’S BUSTED UP POKéMON


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6.16.2009

Brandon Boyer

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Also spotted at Justin ‘jublin‘ White’s portfolio site via his ‘Game Over’ shirt: this series of ‘Busted Up Pokémon.’ Let’s face it, dress it however you’d like, but over the past decade our beloved pets have taken nothing short of a straight-up drubbing millions of times. White’s just showing the truth behind the mask. ‘Fainted’, indeed.

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FREE ADVICE: DEV.MAG’S INDIE-FOCUSED ZERO BUDGET MARKETING GUIDE


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6.16.2009

Brandon Boyer

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South Africa’s Dev.Mag put together a genuinely quite decent beginner’s guide for indie devs looking to market themselves and their games on no budget. It hews pretty close to Kyle Gabler and Phil Fish’s talk from this year’s Indie Games Summit (and in fact double-links Offworld’s coverage of said talk), but also rounds up more good advice from Edmund McMillen, Zeno Clash‘s ACE Team, and Dejobaan’s Rohit Shenoy, amongst others (and is notable for the smouldering-est photo of Gabler I’ve ever seen). [via IndieGames]

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ONE SHOT: THE MENACING MUNDANITY OF SPOTTING AN APERTURE SCIENCE VAN


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6.16.2009

Brandon Boyer

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Apparently spotted on the road by Patrik ‘voxar‘ Sjöberg, this van innocuously marked with the logo of Aperture Laboratories — the Black Mesa rival where the events of Valve’s Portal take place — has to be nothing more than a fan tribute.. right? I mean, right? [via Tristan Mahr]

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ONE SHOT: RICHARD PEREZ’S RETRO ZELDA TRIBUTE


retrozelda.jpg

6.16.2009

Brandon Boyer

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As a work in progress, it’s maybe a bit unfair to prematurely post this, but even in its current state it’s looking wicked: above is, obviously, a retro-illustrated tribute to Legend of Zelda from one of my new favorite artists, Richard ‘Skinny Ships‘ Perez.

Perez is also behind this similarly awesome tribute to underappreciated Coppola movie The Conversation, and this tribute to, well, vampires, Lincoln, bears, VHS tapes, kittens, raccoons, zombies, etc. etc., which you’ve undoubtedly seen making the rounds before if you’ve taken a step anywhere near any given Tumblr. [via minusbaby]

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SEE KYLE PULVER/J.OTTO SEIBOLD’S JOTTOBOTS IN MASSIVE MOTION


6.16.2009

Brandon Boyer

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Apologies for the quick-fire double-shot of Jottobots posts today, but I’ve only just discovered that Giant Robot has uploaded this Anamanaguchi-scored video of their GR2 opening night showing the latest artxgame being played against the gallery wall to an adoring crowd.

Despite the shakycam, for now it’s the best way to get a load of how the game actually plays, and I can only echo Attract Mode founder Adam Robezzoli’s video appearance and say that it is “awesome.”

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SONIC SICKNESS: GUITAR-CONTROLLER PLATFORMING IN PIECES’ FRET NICE


6.16.2009

Brandon Boyer

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Unmentioned during or following E3 week is a game I suppose I shouldn’t let slide by any further. The reason was mainly down to the fact that for as long as I’ve known it — since its first days as an Indie Games Fest finalist — I still don’t exactly have a handle on just how it plays.

The long and the short is this: it’s Fret Nice, made by Swedish indie Pieces Interactive, and its claim to the 2008 IGF’s Design Award nominated fame is that it’s played entirely using one of the several handfuls of spare Guitar Hero/Rock Band guitars you’ve now got laying around your house.

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Tecmo very, very quietly made the announcement that it’d picked up the game for distribution on Xbox Live Arcade and the PlayStation Network at E3, and alongside it sent along the first batch of screenshots showing off its new photo-collaged look.

So, right, still, how does it play? The latest trailer above doesn’t show off much but the game’s wicked looking graphic design, so let’s go back a bit to Pieces’ original IGF trailer. I’m presuming it’s changed in the intervening nearly two years, but there it gets a little more clear: your strum bar seems to be an action button, the fret buttons used for — running? — and the star-power tilt controlling jumps.

Tecmo will surely be closing the knowledge gaps in the coming months until its projected 2010 release, which will also be just about the time the trailers’ vaguely Katamari-esque Vibrant Chordblasters theme finally gets unstuck from your head.

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