BUY IT NOW: ATTRACT MODE’S ATTRACTIVE SHOP OPENS ITS DOORS


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9.14.2009

Brandon Boyer

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Long teased since the earliest days of Offworld, Attract Mode’s Adam Robezzoli has officially opened the doors to the games/culture site’s web shop, which is already spilling over with indie/art game accoutrements.

Apart from the Harvey James Game Girl T-shirt I’ve been pining for for what seems like a year and a half now, Robezzoli has curated a collection of goods including 1″ button sets for games by Auntie Pixelante and Cactus, Tetris ice cube trays, and Anamanaguchi, YMCK, Leeni and :( CDs.

Best of all, though — and still not quite ready for shipping, is the pair of prints by Offworld-favorite illustrator SUPERBROTHERS: man-sized pixel-art works that I’m just about desperate to have hung in my office.

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BLOCK LIFE: FROM SOFTWARE SHOWS PIXELCRAFTING ADVENTURE 3D DOT GAME HEROES IN MOTION


9.14.2009

Brandon Boyer

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Images of From Software’s PS3 exclusive adventure 3D Dot Game Heroes have been floating around for a few weeks now, but I’ve held off on mentioning it until now — until we got a better sense of how exactly it’d play, and now’s that time.

You’ll grasp almost immediately what to expect via the video above: it’s essentially precisely the game I called for last December, Tibori’s 2-plus-one-D Dotter Dotter pixelcrafts come to life in what looks to be as close to a Zelda tribute (straight down to the rhythms of its theme song) to ever land on a Sony console.

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On top of that, the game will feature a full 3D pixel editor for your hero — Qblock style — and the massively oversized weaponry you can catch a glimpse of above (which andriasang shows off in better detail, alongside its low-bit vistas), in what could be one of the best next-gen tributes to first-gen gaming.

The game’s due for release in November in Japan, and while it hasn’t been officially announced for the West just yet, the stilted English intro in the trailer is a good sign that From has its sights set for wider release in the future.

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DIRECT FROM FROLIC: ROBB WATERS’ SANDER COHEN BIOSHOCK FIGURE


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9.14.2009

Brandon Boyer

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I’ve honestly never been able to get my head fully around the inner-workings of on-demand toy manufacturer Patch Together, but what I’m pretty sure of is that with enough “likes”, Robb Waters’ official Sander Cohen figure (easily the most unforgettable character in 2K’s original BioShock) could be put up for sale in limited numbers.

That, or the site’s simply showing a gallery of the limited run 2K Boston head Ken Levine had created as gifts for studio staff in early August.

As I try to work this all out, just know 2K/Patch: I would very much like one of these on my desk.

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A BETTER MARIO BUILT: ROBIN BAUMGARTEN TOPS MARIO AI COMPETITION


9.14.2009

Brandon Boyer

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The very first entry into Julian Togelius and Sergey Karakovskiy’s Mario AI Competition 2009 — Robin Baumgarten’s A*-enhanced agent previously featured here — has emerged the winner, barely scraping ahead of second place.

Above is a slow-motion run of Baumgarten’s agent that shows you second by second the mindboggling array of potential moves the agent cycles through in working out what I’m almost positive would be a pretty instantaneous death for me.

Find Baumgarten’s source code and further details here, and see the competition’s final presentation notes here.

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ONE SHOT: IGGY POP, PLASTIC PASSENGER


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9.14.2009

Brandon Boyer

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Sporting a heroin-chic-weathered ‘body’ decal that likely won’t be working its way backward into the company’s toy line, French game news site JeuxVideo gets the first look at Iggy Pop’s appearance in TT/Harmonix’s upcoming Lego Rock Bandclick through for the full plastic performance of The Passenger. [via mbf]


TOUCH BOY: NAMCO REVEALS WIP SCREENSHOT OF IPHONE NOBY NOBY BOY


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9.11.2009

Brandon Boyer

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Noby Noby BOY creator Keita Takahashi first revealed his intentions to create an iPhone version of the PS3 downloadable at this year’s Game Developers Conference, which is intended, he said, to help GIRL progress through the universe more rapidly, as both the console and handheld version work in tandem to add players’ various stretches to her overall length.

Namco’s just delivered the shot at top to Japan’s Game Watch news site, without much further detail than the concept has passed internal approval at the studio, and that, adds Takahashi, it’s somewhere around 60 percent complete.

See the video above for my shakycam footage of Takahashi’s original reveal, which shows what’s clearly not intended to be a full 3D port of the PS3 version, but will likely end up at least a similarly goal-less toy-like diversion.

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ONE SHOT: SMB-WTC 1-1


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9.11.2009

Brandon Boyer

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Fortuitously found in very timely fashion after stumbling across his new Twin Peaks 20th Anniversary art show print: SMB-WTC 1-1, by Austin artist Tim Doyle (previously mentioned for his Punch-Out at the Last Supper), available in three colorways from Nakatomi, and offered here without any further commentary, which I’ll leave entirely for you to do, should you so choose.

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BEASTLY BUSINESS: N+ DEVS METANET ANNOUNCE SKOOL DAZE-INSPIRED OFFICE YETI


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9.11.2009

Brandon Boyer

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Even though their wire-swinging giant-mounting game Robotology is still a good distance away (though most of its hardest technical problems are apparently now surmounted), Metanet’s Raigan Burns and Mare Sheppard — creators of real ultimate ninja simulator/platformer N — have announced their third game, Office Yeti.

And it’s (probably) not a joke! The game’s main inspiration, say Metanet, is UK ZX Spectrum classic Skool Daze, crossed with Rampage and will concern the titular Yeti as “a tiny little character in a tiny little simulated office building full of even tinier characters and objects, all of which are going about their business more or less oblivious to the fact that you are, to put it bluntly, non-human. Just like in an office in real life!”

The studio isn’t giving up much more than that at the moment, but you can support their ongoing officeplace efforts by perusing their newly restocked Etsy shop for more Metanet merch than you could possibly handle.

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MYTHORA MYTHS: CHAOSEDGE GOES HANDS ON WITH A LANGDELL/EDGE GAME


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9.11.2009

Brandon Boyer

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The on-going Langdell/Edge Games/Mobigame/IGDA story is one I haven’t been keeping up with here as much lately, if only because doing so is a full-time job in itself.

Luckily, the ChaosEdge blog has taken up the task, most recently with their first hands on with Mythora, the game recently offered for sale via Edge Games’ website as proof of its legitimate ongoing publishing operations.

You’d think simply receiving the game might have put some of the suspicious issues to rest, but instead, the Mythora post sprawls on and ruthlessly punctures even more holes in Langdell’s rapidly deflating narrative, arriving, as it does, on an off-the-shelf Memorex CDR, with installer/auto-run files created about a week ago, despite being “published” in 2004.

See more of the ongoing case-against sleuthing at ChaosEdge.

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I WAS JUST DREAMING: LUCASARTS UNVEILS XBLA/PC PUZZLE PLATFORMER LUCIDITY


9.11.2009

Brandon Boyer

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As teased earlier in the week, LucasArts has just revealed Lucidity, its latest game due for Xbox Live Arcade and PC release on October 7th. Developed by the team behind the recent original Monkey Island remake, the game sees players going inside the imagination of main star Sofi, who (as is instantly clear via the video above) must be protected, Lemmings style, by dropping randomly generated puzzle pieces on the path in front of her.

Below the fold: a gallery of high-res screens of Sofi’s fantastically drawn dreamscapes.

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