Best of all, though — and still not quite ready for shipping, is the pair of prints by Offworld-favorite illustrator SUPERBROTHERS: man-sized pixel-art works that I’m just about desperate to have hung in my office.
Images of From Software’s PS3 exclusive adventure 3D Dot Game Heroes have been floating around for a few weeks now, but I’ve held off on mentioning it until now — until we got a better sense of how exactly it’d play, and now’s that time.
You’ll grasp almost immediately what to expect via the video above: it’s essentially precisely the game I called for last December, Tibori’s 2-plus-one-D Dotter Dotter pixelcrafts come to life in what looks to be as close to a Zelda tribute (straight down to the rhythms of its theme song) to ever land on a Sony console.
On top of that, the game will feature a full 3D pixel editor for your hero — Qblock style — and the massively oversized weaponry you can catch a glimpse of above (which andriasang shows off in better detail, alongside its low-bit vistas), in what could be one of the best next-gen tributes to first-gen gaming.
The game’s due for release in November in Japan, and while it hasn’t been officially announced for the West just yet, the stilted English intro in the trailer is a good sign that From has its sights set for wider release in the future.
I’ve honestly never been able to get my head fully around the inner-workings of on-demand toy manufacturer Patch Together, but what I’m pretty sure of is that with enough “likes”, Robb Waters’ official Sander Cohen figure (easily the most unforgettable character in 2K’s original BioShock) could be put up for sale in limited numbers.
The very first entry into Julian Togelius and Sergey Karakovskiy’s Mario AI Competition 2009 — Robin Baumgarten’s A*-enhanced agent previously featured here — has emerged the winner, barely scraping ahead of second place.
Above is a slow-motion run of Baumgarten’s agent that shows you second by second the mindboggling array of potential moves the agent cycles through in working out what I’m almost positive would be a pretty instantaneous death for me.
Sporting a heroin-chic-weathered ‘body’ decal that likely won’t be working its way backward into the company’s toy line, French game news site JeuxVideo gets the first look at Iggy Pop’s appearance in TT/Harmonix’s upcoming Lego Rock Band — click through for the full plastic performance of The Passenger. [via mbf]
Noby Noby BOY creator Keita Takahashi first revealed his intentions to create an iPhone version of the PS3 downloadable at this year’s Game Developers Conference, which is intended, he said, to help GIRL progress through the universe more rapidly, as both the console and handheld version work in tandem to add players’ various stretches to her overall length.
Namco’s just delivered the shot at top to Japan’s Game Watch news site, without much further detail than the concept has passed internal approval at the studio, and that, adds Takahashi, it’s somewhere around 60 percent complete.
See the video above for my shakycam footage of Takahashi’s original reveal, which shows what’s clearly not intended to be a full 3D port of the PS3 version, but will likely end up at least a similarly goal-less toy-like diversion.
And it’s (probably) not a joke! The game’s main inspiration, say Metanet, is UK ZX Spectrum classic Skool Daze, crossed with Rampage and will concern the titular Yeti as “a tiny little character in a tiny little simulated office building full of even tinier characters and objects, all of which are going about their business more or less oblivious to the fact that you are, to put it bluntly, non-human. Just like in an office in real life!”
The studio isn’t giving up much more than that at the moment, but you can support their ongoing officeplace efforts by perusing their newly restocked Etsy shop for more Metanet merch than you could possibly handle.
Luckily, the ChaosEdge blog has taken up the task, most recently with their first hands on with Mythora, the game recently offered for sale via Edge Games’ website as proof of its legitimate ongoing publishing operations.
You’d think simply receiving the game might have put some of the suspicious issues to rest, but instead, the Mythora post sprawls on and ruthlessly punctures even more holes in Langdell’s rapidly deflating narrative, arriving, as it does, on an off-the-shelf Memorex CDR, with installer/auto-run files created about a week ago, despite being “published” in 2004.
As teased earlier in the week, LucasArts has just revealed Lucidity, its latest game due for Xbox Live Arcade and PC release on October 7th. Developed by the team behind the recent original Monkey Island remake, the game sees players going inside the imagination of main star Sofi, who (as is instantly clear via the video above) must be protected, Lemmings style, by dropping randomly generated puzzle pieces on the path in front of her.
Below the fold: a gallery of high-res screens of Sofi’s fantastically drawn dreamscapes.