Archives: Offworld Originals


ART OF THE ARCADE: YOUR NEW FAVORITE TUMBLR FOLLOW


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8.16.2009

Brandon Boyer

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Just launched and ready for your doting ‘reblog’s and ‘like’s: Nick Dart‘s Art of the Arcade tumblr, which has already given us this excellent quote about the meaning behind Atari’s instantly iconic logo, and about which he explains:

As a frustrated 24 year old arcade collector and designer, I decided to put Art Of The Arcade together to make people aware of the forgotten design and illustration work that took place in the golden era of arcade gaming in the 70’s & 80’s. The idea behind the site is to try and show this work in a new context, and give exposure to the designers that helped create a billion dollar industry and a new social past time.

Add it to your list which should already include PixelStyle, TextAdventure, Nerd Music, and Box Art. [via FFF]

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LOVE THIS LAUGHTER: SONY’S SUBLIME EMOTION-DETECTING PATENT ILLUSTRATION


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8.14.2009

Brandon Boyer

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Patent illustrators are surely in on their own jokes, right? I can conceive of no reality in which the designer behind Fig. 2 of Sony’s newly patented emotion-detecting system didn’t understand what he’d just created, especially as they perfectly distilled What TV Comedy Looks Like.

Either way, it’s proved the perfect weekend distraction for the Photoshop-happy forum-goers at NeoGAF. [via Negatendo]

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LEEKS & REINDEER & FOXES & ZOMBIES: IT’S ANOTHER SCRIBBLENAUTS MONTAGE


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8.14.2009

Brandon Boyer

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And now, to kick off a very arty Offworld Friday, the latest official montage from Scribblenauts artist Edison Yan, which — from superhero to chef to bow-and-plunger Robin Hood, to the adorable leek-yielding elephant-rider girl — is filling my brain with all sorts of fancy notions to give a whirl in the future. [via Tiny Cartridge]

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HEY LONDON: SEE INVADER’S LATEST RUBIKUBISM EXHIBIT AT LAZARIDES


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8.14.2009

Brandon Boyer

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Just opened at London’s Lazarides gallery, at 11 Rathbone Place: the latest exhibition of French guerrilla artist Invader, including the Rubikubism mosaic album covers and various, more traditional, invader mosaics and sketches.

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Above and below, some fantastic photos from the opening night, via the Arrested Motion blog, where you’ll find high-res versions of each.

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The show will be running through September 17th — see Lazarides’ website for more specifics on the show and their gallery. [via guillotine, photos via Arrested Motion]

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ONE SHOT: CALL OF DUTY 4, THE PARADIGM EDITION


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8.14.2009

Brandon Boyer

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And the second of DJ Malloc’s Criterion-inspired Paradigm collection, an alternate wolves-of-the-battlefield (or are they war pigs?) take on Call of Duty 4. See also, especially: Diablo, and The Longest Journey.

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ONE SHOT: BIOSHOCK, THE PARADIGM EDITION


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8.14.2009

Brandon Boyer

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Continuing the ongoing Criterion-inspired love affair with good game cover design, ‘DJ Malloc’ presents a series of ‘Paradigm’ covers, including this BioShock piece that rightly puts the focus on the true stars of the game.

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PIXEL PICNICS GONE AWRY: HEATHER KELLEY/RENAUD BéDARD’S STIMERGY


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8.14.2009

Brandon Boyer

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Just released by Kokoromi’s Heather Kelley and Polytron programmer Renaud Bédard: Stimergy, the product of a recent Bivouac Urbain 36 hour game jam. As you never would’ve guessed from the screen above, Stimergy is a game of ants played out in retro-future style, where your goal is to lay down traces of attracting and repellent pheromones to guide your colony to food, and away from antlion traps, and its bloom-lit tracers make it far more mesmerizing than you’d imagine.

Taking a cue from Petri Purho, Bédard’s also just published a time-lapse video of the development process, showing, again, that even under the 1.5 day pressures of completing a game, no one can resist the siren song of Facebook.

Read more about the development and Bédard’s postmortem, and download the game, via his blog The Instruction Limit. [via Heather]

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LEAVING: QUITTING YOUR JOB VIA A GAME, PART 2


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8.14.2009

Brandon Boyer

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The last time (well, and the first time) we saw a developer leave gainful full-time employment via a game, it was Jarrad ‘Farbs‘ Woods with his entirely gleeful Super Mario resignation.

Ubisoft dev William David has just done the same with his Flash game Leaving, only with a wildly different take. The resignation in his resignation is drawn out in much more painful and frightened blind leaps, with more “reasonable” people forcing him to question every move, which — having made my own plunge from cubicle life to the Great Unknown years ago — hits home pretty hard. [via IndieGames]

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ONE MORE GO: HOW GALLEON MAY TAKE YOU ON AN UNEXPECTED VOYAGE.


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8.13.2009

Margaret Robertson

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I like to prepare for every eventuality. I have plasters and safety pins stashed in my bag. I get the train before the one I need. I have assembled a small army of toys on whose loyalty I feel I can depend if inanimate objects come alive overnight and the war between organics and inerts begins in earnest. You never know.

I also have a plan for what I would do if a mysterious benefactor died and gave me a billion dollars on the proviso that I didn’t buy anything with it. I would rent a gigantic mansion – something with wings – and I’d hire a hundred brilliant, educated, curious, dedicated minions and I would set them to work researching.

Their first task would be the definitive map of all videogames. There have been attempts before, of course. The latest I saw was Eric Wall‘s, which while fueling lots of nitpicking and chest-beating from neglected non-North Americans, was a good run at an almost impossible problem. But my map wouldn’t just do publishers and developers: it would do people.

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It would start with Roger L. Jackson. You might think you don’t know Roger, but you do. Right now, you might be enjoying him in the new Monkey Island chapters. Or perhaps you met him in MadWorld. Maybe you killed him in Hitman: Blood Money. Or flirted with him in Final Fantasy X-2. Or in Mass Effect, or Jade Empire, or Yakuza, or the criminally ignored EyeToy:Antigrav.

Or, if you’re an aficionado of mid-cycle PS2 Jap weirdness, then he’s already on your shelves thanks to Kuon, Bujingai, Dororo and Virtual-On Marz. I’d met him dozens of times without realising, but today was moved to look him up for the first time. Why? Because he’s the voice talent behind maybe my favourite gaming hero ever: Galleon‘s Captain Rhama. (more…)

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