Archives: One Shot


ONE SHOT: A SHOT AGAINST THE DARK, THE PATH AS BEARS


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6.29.2009

Brandon Boyer

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How do you inoculate against all the underlying domestic horror and tension in Tale of Tales’ coming-of-age game The Path? If you’re Sarah Lomba, you re-imagine all of its key players as adorable, un-corruptible little bears. There’s probably a fairy tale Red Riding Hood/Goldilocks pun in there somewhere, too, but I’ll leave it to your imagination. [via GameSetWatch]

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ONE SHOT: JUDE BUFFUM’S ‘WE ARE ERROR’


weareerror.jpg

6.29.2009

Brandon Boyer

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Not to go Jude Buffum overload, but as long as he keeps making them, I’ll keep plugging them, as with this: cover art for We Are Error, an album from game music metal cover band Year 200X, a name which Buffum adds is a pun “only the nerdiest of gamers would understand,” but shouldn’t be too hard to suss out. [via the always reliable alinear]

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ONE SHOT: A PEEK BEYOND THE PEAK OF SUPERBROTHERS’ ALPINIST


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6.29.2009

Brandon Boyer

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…something… lies beyond the summit of Craig D. Adams’ Kurosawa-inspired in-progress work Alpinist (which is mountain-high on my most anticipated list), as shown at Toronto’s recent Hand Eye Society event.

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ONE SHOT: LEFT 4 DEAD, TEAM FORTRESS, ‘NAUT-I-CIZED


tf2l4dscribblenauts.jpg

6.28.2009

Brandon Boyer

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NeoGAF user turk128 keeps the Scribblenauts viral train chuggin’ along with ‘naut-i-cized tributes to Team Fortress 2, Left 4 Dead, and, should you page through the thread, many, many, many more. [via TinyCartridge]

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ONE SHOT: MARIO AND LUIGI, INTO INFINITY


playered.jpg

6.25.2009

Brandon Boyer

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Illustrator Jude Buffum (who you remember for his 8-bit Keyboard Cat) has many more politically powerful illustrations (see: Dick Cheney’s Punch-Out, and War Machine), but the zen-like recursive beauty of his ‘Playered‘ struck me more than the rest. [via Kimiaki Yaegashi’s always wonderful OFP]

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ONE SHOT: THE GROANING, ACHING SLUMP OF AN OVERBURDENED BIG DADDY


firstbigdaddys.jpg

6.25.2009

Brandon Boyer

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More concept art retrospectives from BioShock 2 devs 2K, looking at the development of the sequel’s original Big Daddy — the model that all future Daddy’s (ie. the ones you fought in the first game) would be based on.

While I appreciate the less-monstrous utilitarian simplicity of the near-final version at bottom (doubly fitting since you yourself will be playing as this Daddy), I can’t get over that wicked titular aching slump of the first version at top left.

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