ONE SHOT: BOB DYLAN’S SIMS-LIFE
Sim-Dylan needs wine, badly, by the artist known only as 9 0 0 0. [via superogatory]
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ONE SHOT: PAPER FOLDED CRYSTAL CASTLES
Vertico’s Puppets‘ Sosima reveals her Crystal Castles-inspired illustration for a heretofore unknown forthcoming book from über, which she says will also include art from “Jon Burgerman, Drew Europeo, Stuntkid, Buff Monster, Kid Gaucho, Angry Woebots, Kanardo, TV Boy and Lysergid.” [via GameSetWatch]
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ONE SHOT: A SHOT AGAINST THE DARK, THE PATH AS BEARS
How do you inoculate against all the underlying domestic horror and tension in Tale of Tales’ coming-of-age game The Path? If you’re Sarah Lomba, you re-imagine all of its key players as adorable, un-corruptible little bears. There’s probably a fairy tale Red Riding Hood/Goldilocks pun in there somewhere, too, but I’ll leave it to your imagination. [via GameSetWatch]
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ONE SHOT: JUDE BUFFUM’S ‘WE ARE ERROR’
Not to go Jude Buffum overload, but as long as he keeps making them, I’ll keep plugging them, as with this: cover art for We Are Error, an album from game music metal cover band Year 200X, a name which Buffum adds is a pun “only the nerdiest of gamers would understand,” but shouldn’t be too hard to suss out. [via the always reliable alinear]
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ONE SHOT: A PEEK BEYOND THE PEAK OF SUPERBROTHERS’ ALPINIST
…something… lies beyond the summit of Craig D. Adams’ Kurosawa-inspired in-progress work Alpinist (which is mountain-high on my most anticipated list), as shown at Toronto’s recent Hand Eye Society event.
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ONE SHOT: LEFT 4 DEAD, TEAM FORTRESS, ‘NAUT-I-CIZED
NeoGAF user turk128 keeps the Scribblenauts viral train chuggin’ along with ‘naut-i-cized tributes to Team Fortress 2, Left 4 Dead, and, should you page through the thread, many, many, many more. [via TinyCartridge]
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ONE SHOT: BUILDING FEZ ONE BLOCK AT A TIME
Another week, another #fezfriday: this time, the building blocks in their trixellated form, which would probably make a wicked T-shirt of their own.
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ONE SHOT: MJ, IN MEMORIAM.
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ONE SHOT: MARIO AND LUIGI, INTO INFINITY
Illustrator Jude Buffum (who you remember for his 8-bit Keyboard Cat) has many more politically powerful illustrations (see: Dick Cheney’s Punch-Out, and War Machine), but the zen-like recursive beauty of his ‘Playered‘ struck me more than the rest. [via Kimiaki Yaegashi’s always wonderful OFP]
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ONE SHOT: THE GROANING, ACHING SLUMP OF AN OVERBURDENED BIG DADDY
More concept art retrospectives from BioShock 2 devs 2K, looking at the development of the sequel’s original Big Daddy — the model that all future Daddy’s (ie. the ones you fought in the first game) would be based on.
While I appreciate the less-monstrous utilitarian simplicity of the near-final version at bottom (doubly fitting since you yourself will be playing as this Daddy), I can’t get over that wicked titular aching slump of the first version at top left.
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