Archives: One Shot


ONE SHOT: POLYTRON’S FEZ, DECONSTRUCTED


fezdeconstructed.jpg

5.3.2009

Brandon Boyer

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From Polyton programmer Renaud Bédard’s explanation of Fez‘s “non-interpolated ortographic voxels,” or, trixels (c)(tm). [via Polytron]

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ONE SHOT: A BELATED BIRTHDAY WISH FOR CAVE STORY’S PIXEL


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5.3.2009

Brandon Boyer

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Following Adamatomic’s own, Cave Story creator Pixel gets a belated birthday wish from Nigoro, creator of Rose & Camellia, the best game about noble-lady inter-familial slap-happy catfighting ever created. [via Nicalis]

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ONE SHOT: KARSTEN SCHMIDT’S ATARI 800XL/XE SCRAPBOOK


toxigamedesign.jpg

5.1.2009

Brandon Boyer

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Archiving my very 1st teenage steps with the Atari 800XL in the form of a folder full of code, sketches & references (all created between 1988-1991)…

At 13 I started with writing pure hex code, then taught myself the 6502 flavour of Assembler (only learned Z80 before) but then got more & more into game design, icons & demo scene activities (as coder, gfx and chiptunes & co-organizer) and started building several tools & games (incl. The Brundles, a commercial Lemmings clone for the 8-bit Atari in ’93)

Atari 800XL/XE set [flickr, toxi.co.uk, postspectacular, Schmidt’s generative ‘Nokia Friends’ characters]

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