GIMME INDIE GAME: TERRY CAVANAGH & STEPHEN LAVELLE’S JUDITH
If you’ve only got one hour for an indie game this week, make that game Terry Cavanagh and Stephen “increpare” Lavelle’s Judith.
Like Gravity Bone, it’s a game where less up-front explanation is better, but I’ll give away this much: imagine a parallel universe where Id had used its cutting edge 1992 technology not to create a game about escaping a Nazi prison and hunting down a robotic Hitler, but instead to tell a simple story through shifting narratives and timelines, each shift peeling away one more narrative layer and giving you subtle hints about where you’ll be headed in the next.
It’s heady, atmospheric stuff, and, like last week’s Enviro-bear 2000, probably a very early winner of the week’s best indie development.
Judith [distractionware, PC download, Mac download, Linux download, via TIGSource]
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