DM-SPECTRUM: WHERE UNREAL TOURNAMENT’S KILLING FLOOR MEETS THE DANCE FLOOR


5.20.2009

Brandon Boyer

4 Replies

Creator Matt Bradley totally gets it and submits this video of DM-Spectrum, his Unreal Tournament 3 deathmatch level that could easily be the best thing I’ve seen all week (Trico aside, of course).

Plus! It’s not all for show: Bradley adds:

The cubes also serve a purpose. They help to keep the level paced. Each coloured cube represents a different area of the map. These areas are colour-co-ordinated to match the cubes. When a player is in one of these areas the corresponding cube lights up notifying other players. As one learns the map they should be able to find enemies without too much hardship.

Games industry: much more of this, please.

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COMMENTS

  1. I hate Unreal Tournament.

    This mod makes me want to buy it, and sit with it for a weekend.


  2. Nice implementation. No reason this couldn’t be done in meatspace with an LED video floor, or projection for the budget-conscious. Anybody have a cool million burning a hole in their pocket?


  3. This is so beautiful and really phenomenal given that it is his first level building attempt.

    I am so impressed.


  4. Lovely! This is what I thought the new Tron game was going to be similar to – but the designers weren’t cool enough.


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