DM-SPECTRUM: WHERE UNREAL TOURNAMENT’S KILLING FLOOR MEETS THE DANCE FLOOR


5.20.2009

Brandon Boyer

4 Replies

Creator Matt Bradley totally gets it and submits this video of DM-Spectrum, his Unreal Tournament 3 deathmatch level that could easily be the best thing I’ve seen all week (Trico aside, of course).

Plus! It’s not all for show: Bradley adds:

The cubes also serve a purpose. They help to keep the level paced. Each coloured cube represents a different area of the map. These areas are colour-co-ordinated to match the cubes. When a player is in one of these areas the corresponding cube lights up notifying other players. As one learns the map they should be able to find enemies without too much hardship.

Games industry: much more of this, please.

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