Brandon Boyer

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Investor news site VentureBeat has a very lengthy preview on the online multiplayer online features coming to Aurora Feint II, the sequel to the Puzzle Quest meets Tetris Attack iPhone game, which sounds like it’s coming together nicely:

One person plays a level of the game (which is, at its heart, a puzzle game) and when he or she is done, sends that data to the game’s servers. As a competitor, you can then download this data (which includes not only scores but also a play-by-play of how the player made his or her moves), and put it into your game, creating a sort of “ghost” competitor…

But what’s cool is that you can actually manipulate the opposing player’s score by making certain moves at the right time. This may seem a bit odd since the other person has already played, but using weapons, you can alter their game and work toward a victory.

Where the first hit was free, Feint‘s developers are banking on the hope that fans of the original will return for this $10 update, which greatly extends its social networking features.

Aurora Feint II: The Arena brings asynchronous online multi-player gaming to the iPhone [VentureBeat]

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