Brandon Boyer

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Still yet to be publicly released, Justin ‘CosMind’ Leingang was one of the winners of the Austin GDC’s all-Texas Indie Games Festival showcase for his art-game Glum Buster, a game only described in the vaguest terms as “a collection of my daydreams, for your daydreams.”

As we patiently await more details on that (which he says are “coming soonish”), Leingang has been slightly more forthcoming about his new game for Austin publisher Aspyr that sounds similarly ethereal. According to a new interview with Gamasutra, Leingang is behind Treasure Trove, a DS game that lets players “hunt” for items that are generated from wi-fi signals in the surrounding area.

It’s a compelling idea — it’s nice to be able to harness all of that invisible data that we’re awash in to creative ends. And it’s an idea that that worked well in Konami’s PSP title Metal Gear Solid Portable Ops, which generated new collectible soldiers based on that similar mechanics. That game became a mainstay of my long Chicago bus trips — when I knew I’d continually hit fresh points as I moved across town — and Leingang reports similar results for the prototype of Trove.

It’s still not clear what kind of game he’ll be hanging the technology around — Gamasutra only further reports that collectible items also have musical properties that can be used to create exchangeable compositions — but it sounds like it’s coming together as a properly interesting portable mashup.

Interview: Aspyr’s Treasure Troves To Use DS As ‘Real-Life Treasure Hunt’ [Gamasutra]

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  1. I wonder if this is related to the DS version of Plundr, a pirate-themed game where islands, markets, and ships are generated by WiFi hotspots. It’s been in development for at least a year and a half, no idea if it’ll ever actually get released.

  2. Imagine for the moment, this was used for the randomizing element of a monster farmer/pocket monster style game.

    You wander around in real life, looking for wi-fi spots who’s data will create the monsters you’re looking for… but you have to use monsters you already have in order to capture new ones, so if you find something awsome, but out of your league, you’ll have to come back later, and hope to find it again.

    A video game that actually has the potential of generating exercise… and safaris!

  3. Pingback: Gimme Indie Game: the alluring language of CosMind’s Glum Buster | VENUS PATROL