So, you’ve seen the now daily feed of inexplicably captivating but unapologetically surreal Noby Noby Boy videos, you’ve read my best attempt to unravel the mysteries behind the game, and now you want the explanation direct from Keita Takahashi’s mouth.
Right, good luck: Sony’s PlayStation blog has hunted him down to ask why he made the game, and his response, an unwavering, “Seriously, I don’t know.”
But know, at least, that your baffled attempts to explain its appeal and its play are right in order with his wishes:
I wanted to make a game that cannot be expressed by words in the first place. By making an undefined and ambitious game, I want the player’s reaction to be something like, “I don’t know why, but it’s somehow interesting. I can’t stop playing.” In that way, I would feel I have succeeded at creating what I wanted, that is, creating something that’s not easily describable.
I don’t think I’ve ever been more excited for a game’s eventual public reaction than the game itself (what’s the sound of a million gamers simultaneously scritching their heads in confusion?), but this is coming dangerously close.
It's a stretch: Explaining Katamari creator's new Noby Noby Boy …
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