BEHIND THE SCENES OF THE WRESTLER’S FAUX-8-BIT WRESTLE JAM


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2.24.2009

Brandon Boyer

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In a very nice feature over at Kotaku (that I’m honestly a bit jealous didn’t come out of Offworld!), Michael McWhertor talks with artist Kristyn Hume and programmer Randall Furino (of, it turns out, Lego Universe developer NetDevil) for a behind the scenes look at the creation of Wrestle Jam, the faux-NES game played in Darren Aronofsky’s The Wrestler.

The game is of course inspired by the NES’s Pro Wrestling, and is actually fully playable, with “an intro screen, character select, win / loss conditions, opponent AI, eight different attacks,” all put together in some two weeks.

Hit the link for more on the game, and on Infinity Ward’s reaction to getting a similar Call of Duty shoutout in the film.

The Making Of Wrestle Jam: The Wrestler’s Unsung Hero [Kotaku]

Previously:
Wrestle Jam: Randy 'The Ram' goes next-gen – Offworld

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