Jon Blow’s Braid probably doesn’t need much introduction as one of Xbox Live Arcade’s flagship puzzlers which (deservedly) set every art-game-braniac’s heart a-flutter on its release earlier last year (if you do need an introduction, I included a relatively spoiler-y preview video in my Offworld 20 writeup).
Now, though, the deviously complex time-shifting platformer is officially set for a PC release via Stardock’s Impulse platform, with a tentative release date of March 31st and a price of
A Steam version seems likely as well: Blow talked with Gamasutra in late January and said of their continuing relationship:
A long time ago, I was talking to them, and it didn’t really work out. Since then, they’ve come back and contacted me, and they are interested in putting the game up. So it’s just a matter of me having a PC version ready that I feel is good to go with.
This, presumably, will be that version (unless he’s continuing to add Steam-exclusive achievements) and the cross-platform domination can begin in full, but for now it seems Impulse has one of its highest profile indie exclusives.
UPDATE: As noted via the official Braid blog, the game has already dropped to $14.95 to match Xbox Live Arcade pricing, and will be coming to two more yet-undisclosed portal services.