GAMMA-GO: KOKOROMI BRINGING INDIE GAME SHOWCASE/PARTY TO GDC 2010
Montreal art/game collective Kokoromi have just announced that they’ll be bringing the latest installment of their yearly Gamma showcase (traditionally reserved for the Montreal Game Summit) to GDC in March of 2010.
The theme for this year’s indie game showcase has yet to be chosen (you’ll recall that last year’s was the 3D theme that spawned both the original version of Infinite Ammo’s Paper Moon and Kokoromi’s own early-Offworld-exclusive super HYPERCUBE, and that 2007 was the year where Jason Rohrer first made news with the debut of Passage), but the group says submissions will open in November, and will give prospective indie game devs 6-8 weeks to build their games.
The chosen games will be “featured on large screen projections, and accompanied by the music of local and international DJs” at Gamma’s San Francisco opening party, and then be “playable in a special GDC-donated booth on the Game Developers Conference Expo floor from March 11th to 13th.”
Watch Kokoromi’s site for more information throughout November.
[pictured above: Bubblyfish spinning her chiptunes at 2007’s Gamma256]
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