Brandon Boyer

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You’ve no doubt spotted our various teasers for the game across the web, but with just a week until its debut at our upcoming GDC party, it’s time to pull back the curtain just a bit more: introducing Tenya Wanya Teens, a co-production of Venus Patrol, Wild Rumpus, and Uvula, the husband & wife indie team of Katamari Damacy creator Keita Takahashi & former Namco composer Asuka Sakai.

What is Tenya Wanya Teens? It’s “a coming-of-age tale about love, hygiene, monsters and finding discarded erotic magazines in the woods”. It’s a game about trying desperately to not say or do the wrong thing at the wrong time — that universal struggle to maintain the façade of normality during the awkward transition from child- to adulthood.


But, more than anything, really, it’s a silly party game for two players armed with sixteen buttons each, as demonstrated on prototype box-file controllers by Wild Rumpus’s Marie Foulston & Dick Hogg above, as we put the final touches on the real deluxe custom joysticks that will make their debut alongside the game.

In addition to its appearance at the party, Tenya Wanya Teens will also be part of the lineup at GDC’s Experimental Gameplay Sessions on Friday, so stop by there if you aren’t able to see it earlier in the week.

After that? Stay tuned for news about release to the wider world: we’re already thinking about how we can bring the game to your home, even granted its poly-button insanity — we’ll have more about that in the future both here and at the official Tenya Wanya Teens website & twitter account.


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  10. I played this last night, and it was FUN. Three interesting things about it: 1) it’s almost as much fun to watch other people play it as to play it yourself, 2) there’s virtually no learning curve, and 3) an “experienced” player has no advantage over a new one. I narrowly beat Keita the first time I played it and then got completely owned by my boyfriend the second time.

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