LOVELESS: CACTUS’S LATEST SOFT-FOCUS GEOMETRIC PLATFORMER IN MOTION


5.1.2009

Brandon Boyer

3 Replies

Following his screenshot montage preview from the beginning of the week, Cactus has given us a further taste of his “game about killing everything you love” an official trailer, and it’s as beautifully hard to read as you might’ve hoped.

I definitely see hints of Night Game-esque geometric platforming, and maybe traces of a warped-perspective Kula World in those later single-path rolling sections?

Trailer [Cactus Squid, cactus-soft]

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OFFWORLD GIVEAWAY: HAIKU YOUR WAY TO A FREE COPY OF ROLANDO


rolandocard.jpg

5.1.2009

Brandon Boyer

8 Replies

After taking part in Best Buy’s ongoing promotion to give away a copy of Rolando with every iPod Touch or iTunes gift card ordered (which — I’m not ashamed to admit — I finagled solely to own a small piece of physical Rolando art), I’ve officially ended up with an extra code for the game to give away.

After a brief discussion with guest blogger Tiff, we’ve decided to give away the game in the form of a contest, so here’s the rules: at any point over the weekend (let’s say until midnight PST), send a twitter reply to @offworld with a Rolando-based haiku. You’ll have 130 characters to work with, which I think should be enough.

Then, on Monday, Rolando creator Simon Oliver (@handcircus) will pick his favorite from the batch of entries, and vi-ola, the code will be yours.

rolandobackground.jpg

Need some inspiration? Head over to the official Rolando site for video and screenshots, or download the free Lite version of the game for a taste.

Good luck!

[Note that, unfortunately, the code will only work for the U.S. iTunes App Store accounts. And, yes, deepest apologies that the @offworld account has devolved to a simple RSS repeater, I’ll be working up some more creative uses in the near future. Follow my standard @brandonnn account for more active Offworld-related activity.]

Rolando home [ngmoco, Hand Circus]

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FOLDERS LEAGUE UNITED: TROGDORIANGREY’S TEAM FORTRESS PAPERCRAFT


tf2papercraft.jpg

4.30.2009

Brandon Boyer

3 Replies

‘trogdoriangrey’ has created a papercraft template for what might be the cutest Team Fortress 2 character set ever, which covers the full lineup outside the above, and accessories for each (not pictured: the Sniper and his trusty rifle, and the Scout with his slugger).

tf2sentrypaper.jpg

Trog’s even gone so far as to add supplementary items like the sentry turret, and, via the photobucket repository, has a long list of other comic book and game creations like Gordon Freeman, Samus Aran, Resident Evil, Metal Gear, and even the second Castle Crashers knight that’s cropped up this week.

trogdoriangrey > papercraft [photobucket, via hellforge]

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HARD HAT ARENA: FIRST CONCEPT ART FROM FLASHBANG’S CRANE WARS


cranewarsconcept.jpg

4.30.2009

Brandon Boyer

2 Replies

One last Flashbang update before the big touchdown tomorrow: the last time we saw their Crane Wars it was in very early prototype form, but the studio tells me that the half that wasn’t working on bringing Paper Moon up to date has been nose down on Crane.

To prove it, they’ve sent along this first teaser concept image, which, alongside the original (and still playable) prototype, is giving me even greater hopes for a more personified and arcade like Blast Corps than I’d had initially.

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THE CARDBOARD SEA: SEE INFINITE AMMO’S NEW PAPER MOON IN MOTION


4.30.2009

Brandon Boyer

2 Replies

With just a single short day to go before its new web-embedded release via Blurst, Infinite Ammo are showing off their updated Paper Moon in motion, giving you the full effect of how its various paper-cut planes will operate (if you’re one of the few that recall Wario’s foray onto the Virtual Boy, you should feel basically at home).

Designer Alec Holowka has said that like the short-burst arcade games that make up the majority of Flashbang’s own Blurst output, Paper Moon will have a time limit, but promises it’ll be “more flexible” than you might expect.

No word yet, though, whether it’ll retain an overt or hidden option for the original’s stereoscopic rendering.

New Paper Moon Trailer [Infinite Ammo]

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DESTROY ALL MONSTERS: PLAY DEFENDER ON YOUR BANDCAMP STATS


4.30.2009

Brandon Boyer

3 Replies

Spotted by Tom and even more wicked than ESPN’s Konami code web-hack that made the rounds earlier in the week: flickr user (and apparent Second Life enthusiast? Second Life employee) Torley has just discovered that his Bandcamp stats page holds a secret — a playable version of Defender overlaid on his traffic graph.

The best part, notes Tom: “the more popular your band pages, the harder Defender gets.”

torley.bandcamp.com [flickr video, via Tom]

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CORE RUSH: GAIJIN TEASE NEXT WIIWARE BIT.TRIP GAME


coreFinal.jpg

4.30.2009

Brandon Boyer

2 Replies

A low-bit rainbow-pixellated bird — the same one, obviously, as flew in to alert me to hidden envelopes being discovered around San Fransisco during GDC — has again dropped in with this new image, whispered something unintelligible about the next volume in Gaijin Games’ Bit.Trip series, touched a single wing-feather to the side of its beak, and flown off without a trace.

His appearance has reminded me, too, that I’ve still yet to make it through even the first challenge of the original Beat — so much for worries that the game would be all-show and no-play — though I did watch with no small amount of stupefied wonder as Flashbang’s Ben Ruiz quietly showed the rest of a small GDC party up by making his way through on his first attempt.

He remained stoic throughout: the only sign of weakness was a single bead of sweat slowly tracing a line down his forehead.

Bit.Trip: Beat [Aksys, Gaijin]

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