TEA TIME TV: EA’S NEW HENRY HATSWORTH TRAILER


2.11.2009

Brandon Boyer

3 Replies

As I mentioned in early December, one of my most anticipated games from EA’s new-found mandate to provide as much boutique new IP as it relies on its hit franchises is Henry Hatsworth In The Puzzling Adventure, the forthcoming DS game designer Kyle Gray — one of the Experimental Gameplay grads that also spawned World of Goo Kyle Gabler.

While for some time we’ve known that it’ll use its dual screens to concurrently provide both a lower-screen match-3 puzzle as you take the ol’ chap Hatsworth on a platforming adventure above, just how, exactly, was somewhat of a mystery.

But EA have just published this latest trailer that explains exactly what the life of one of those monster blocks entails, and does it brilliantly in mock educational-film style: giving you all you need to know to see why it’s at the top of our DS lists.

Henry Hatsworth [EA]

Previously:
Nintendo's Wii/DS outlook: The Offworld view – Offworld
Henry Hatsworth: The Pompous Adventurer's Theme Tunes – Offworld

See more posts about:


YOU WILL KNOW IT BY THE PILES OF DEAD: BUILDING BEHEMOTH’S NECROMANCER


2.11.2009

Brandon Boyer

2 Replies

The latest in artist Dan Paladin’s video showcases looking behind the screen at how Castle Crashers‘ big boss battles were born, this time, “the Necromancer… [his] level, his resurrection attack, and flying animation.”

Necromancer Development [Behemoth devblog]

Previously:
Behemoth now building a better Frost King – Offworld
Behemoth show how to build a better Undead Cyclops – Offworld
The Behemoth talk Castle Crashers balance, ladies – Offworld
Castle Crashers gets Kinged – Offworld

See more posts about: ,


BOING BOING GADGETS PONDERS THE PSP2


ipsppatapon.jpg

2.11.2009

Brandon Boyer

1 Reply

Over at Boing Boing Gadgets, Joel’s done a fantastic job looking both back and forward at the fate of the PSP from a nuts and bolts perspective, which really hots up in its recommendations for what Sony needs to do with the PSP2.

The saddest part, though? So much of what Joel recommends (the GPS, the browser, the camera, the over-air downloadable games store) has been hinted at, hacked together and somewhat available over the PSP’s lifespan across its various iterations (we’re up to the 3000 now), but Sony seemingly continually lack the internal clarity and singular focus (especially across its various regions) to say, “This is it, this is everything it can do, and it does it all beautifully,” as Apple was able to do.

I do still think that, particularly with the addition of the on-device PSN, that the PSP now has the best chance it ever had to reinvent itself and make itself indispensable, so long as it can continue to find third party support from developers other than the RPG hardcore (currently the device’s last holdouts).

See more posts about:


BLINKY & PINKY & INKY & CLYDE


ghostlamps.jpg

2.11.2009

Brandon Boyer

4 Replies

Finally, something legitimate to nip at with your official Pac-Man potholder, a set of four ghost lamps from Brazilian product designer Anderson Horta… or not, as it seems these either never made it to, or have since sold out of online retailer Bazar Design, as with Horta’s other clever work.

80’s Ghost [Anderson Horta, via VG Arts]

Previously:
Get hotted up over Pac-Man oven mitts – Offworld

See more posts about:


VALVE: LEFT 4 DEAD DLC TO BE AVAILABLE FOR FREE


l4dgroupportrait.jpg

2.11.2009

Brandon Boyer

2 Replies

Heading off any backlash that Left 4 Dead‘s upcoming DLC might have under-delivered with a promise to “simply” unlock the two remaining campaigns that aren’t currently playable in Versus mode (alongside it’s still not quite transparent Survival mode), Valve has just sent word that — like the continuing evolution of its Team Fortress 2 — the new modes will be free for both PC and Xbox 360.

First announced last week, the DLC will contain the extra multiplayer modes and that Survival mode which, to date, we only know will see your team struggling to survive as long as you can against a continual undead onslaught “across 12 maps.”

The spring release of the DLC will also see a new ‘Critic’s Choice’ retail package containing the original game and its new modes, and a PC SDK to let the mod community create new maps and custom game campaigns.

Left 4 Dead home [Valve]

Previously:
Valve announce first Left 4 Dead DLC – Offworld
'Detailed' is a stretch: more on the Left 4 Dead DLC – Offworld
Another dimension: Left 4 Dead in true 3D – Offworld
Why Left 4 Dead has the best tutorial ever… and why you never …
Ragdoll Metaphysics: Left 4 Dead, The Thinking Man's Braindead …

See more posts about: ,


THE OFFWORLD GUIDE TO SONY’S SPRING PSN LINEUP


psnlogo.jpg

2.11.2009

Brandon Boyer

4 Replies

As I lamented in early January, the future of the PSN was essentially off-limits from prying eyes outside a few notable exceptions (including thatgamecompany’s just-released Flower [more on that soon]), but
Sony have just let loose with a number of upcoming game announcements that will see us through the end of Spring.

There’s the obvious ones: I’m sure I don’t need to reiterate that Keita Takahashi’s Noby Noby Boy is due for a release in less than a week after endlessly pumping videos through the site for the past several days. There’s also the self-explanatory ones — Jeopardy needs little introduction — and the ones announced well ahead of time: Capcom’s brilliant looking Flock (YouTube) and multiplayer arena shooter The Punisher: No Mercy from Zen Studios.

And then there’s the rest, which I’ll break down here. (more…)

See more posts about:


GRAND THEFT AUTO IV: SPECTRUM ZX STYLE, AND PAC-MAN GOES SHOPPING


2.11.2009

Brandon Boyer

1 Reply

Ah, it was a more innocent time, wasn’t it?

See also: ‘Pac-Man tries to go to the shops.’

Via UK TV writers (and Mitchell & Webb, Peter Serafinowicz collaborators) the Dawson Bros., via Robert Popper, co-creator of Look Around You and more fantastic UK comedy hits than I could possibly mention here.

Previously:
Weekend watching: Look Around You makes its U.S. debut – Offworld

See more posts about:


WE COULD BE THRILLED: IN-DEPTH WITH INFINITE AMMO IPHONE PUZZLER HEROES & VILLAINS


2.11.2009

Brandon Boyer

2 Replies

When last we heard from Infinite Ammo and their upcoming iPhone game Heroes and Villains, all we had to go on was their claim that the game would be “Lemmings meets [Blizzard platformer] The Lost Vikings meets Awesome.”

What did that mean? Now we’ve got a clear answer: the team has uploaded an extensive early look at the alpha version and it’s looking quite smart. The long and short of it, your team of Heroes (and/or Villains) are on a mission to — as you’d expect — keep the freely wandering citizens of the city (un)safe (Lemmings), and do so by swapping out characters for their individual powers (The Lost Vikings) like portal shooting, flight, seductive attraction, and super-stretchiness (awesome).

heroesvillainscolor.jpg

The video is necessarily rough, and Infinite Ammo make no bones about showing it off at this “pants down” stage, but have also uploaded newer screenshots showing the metropolis in more textured form, and adding to the excitement for what looks like, with all due continued spit polish, a fantastic addition to the iPhone library.

H+V: Alpha Milestone Video [Infinite Ammo]

Previously:
Infinite Ammo tease iPhone puzzler Heroes and Villains – Offworld
Infinite Ammo teases their Marian-ette – Offworld
Bringing Gamma home to you – Offworld

See more posts about: ,


ONLY ON OFFWORLD: INDIE GAME AND ARTIST ALL-STARS COLLIDE AT GIANT ROBOT/ATTRACT MODE’S GAME OVER II


grstorefront.jpg

2.10.2009

Brandon Boyer

11 Replies

As I mentioned at Offworld’s launch, one of my goals for the site was to see artists and illustrators from outside the games industry have more influence within, as it’s been in those moments that we’ve seen some of gaming’s most memorable experiences.

That’s why I’m tremendously pleased to be the one to announce that culture magazine/shop/gallery Giant Robot and upstart gaming label Attract Mode have partnered to bring four Giant Robot artists and four of indie gaming’s best developers together to create four new games for this year’s Game Over II exhibit at San Francisco’s GRSF gallery.

A follow-up to last year’s debut Game Over exhibit, this year’s show will cap off the end of the Game Developer’s Conference with a March 27th opening that — in addition to the return of Giant Robot’s curated games-related artwork — will have the newly created games on display for attendees to play.

Let’s Meet The Teams:

go2sahleeanna.jpg
Saelee Oh and Anna Anthropy

Saelee Oh, like many Giant Robot collaborators, is an LA-based artist whose delicate organic sculptures and illustrations have been shown across the country in both GR related group and solo shows as well as the Poketo-curated benefit for McSweeneys non-profit 826LA.

Anna Anthropy, also known as dessgeega or auntie pixelante, is the “freelance scratchware game creator, critic, and all-purpose pervert” behind recent indie low-res fast-draw Calamity Annie and “definitive chubby little dyke gimp platformer” (!) Mighty Jill Off.

go2dethcactus.jpg
Deth P Sun and Jonatan ‘Cactus’ Söderström

For some years now, Deth P Sun‘s work has focused on a “mythological quest of anthropomorphic cats”: storybook scenes cut from stories never written that’s spread across his print, zine and gallery work. His latest output can currently be seen at Oakland’s Rowan Morrison gallery and in various Bay Area group shows.

Jonatan Söderström, better known as ‘Cactus’, is one of indie gaming’s most obsessively prolific auteurs, creating a raft of games over the past few years each ranging from two days to two weeks per, and from wonderfully low-bit Lynch-ian first person adventures to hyper-neon and 16mm constructivist shooters.

go2southerpetri.jpg
Souther Salazar and Petri Purho

Souther Salazar‘s work carries a childlike innocence that can be seen across all his output from his dreamscape collages, clay sculptures and even the work he did for recent abovetheinfluence anti-drug ads (!). You can see recent examples of all of the above via this FecalFace studio visit, as he prepares for his latest exhibition at NYC’s Jonathan Levine Gallery.

Finland’s Petri Purho needs little introduction as the developer behind recent IGF winning PC and iPhone hit Crayon Physics Deluxe. Prior to that, Purho had given himself the challenge of continually coming up with new 7-day game ideas (from which Crayon Physics sprang) at his Kloonigames blog, creating a portfolio of games from Jimmy’s Lost His Marbles to Jimmy’s Lost His Toilet Paper.

go2hellenderek.jpg
Hellen Jo and Derek Yu

Hellen Jo is the artist behind the recent Sparkplug Comics debut Jin & Jam about “two unlikely companions that meet and forge a friendship stronger than nicotine addiction,” and had her work featured in Giant Robot’s December Post-It Show, where artists created new art on post-its affixed to the wall, which patrons could then buy and directly take home. Aside from her comic, you can see some of her fantastic watercolor illustrations via her blog.

Derek Yu is another indie dev whose renown has grown exponentially lately with the release of his brutally difficult and brilliantly rewarding rogue-like platformer Spelunky. He’s also best known as one of the co-founders of premier indie gaming community TIGSource, and as part of the Bit Blot team behind underwater Metroid-esque adventure Aquaria.

Let’s Have A First Look:

annasaeleebig.jpg

While the teams are still working to put together their respective games for the show, Offworld does have the first look at Saelee and Anna’s collaboration, which highlights the strengths of both artists (Saelee’s painterly backdrop overlaid with Anna’s signature expressive pixels) and gives you an idea of what kind of mash-ups magic we’ll be seeing.

Offworld will continue to cover developments as the show approaches, and be sure to check both Attract Mode and Giant Robot for their own respective Game Over II coverage. For more information on the GRSF gallery, contact them at (415) 876.4773, or drop by at 618 Shrader St., San Francisco CA 94117.

See more posts about: ,


MOBILE KATAMARI GETS VALENTINE’S GIFTS, IPHONE GETS NO SUCH LOVE


katamarimobile.jpg

2.10.2009

Brandon Boyer

Leave a reply

Though I wasn’t given any accompanying media, I feel I must dutifully report that Rolling with Katamari — Namco’s isometric mobile phone version of the game everybody loves — is receiving a free downloadable level starting today.

The level will feature special Valentine’s items to roll, including “Jewelry (wedding rings, bracelets, necklaces), Chocolates, Cows with heart-shaped markings (one is called ‘Wild Thing’ and the other is called ‘You Moooove Me’), Teddy bears, Roses, and Conversation hearts.”

The iPhone version, however, (despite recently getting its own Exquisite update) has been left to wander lonely as a rolling star, though the fact that Namco is continuing to support the mobile game with new content makes me hopeful its iPhone version will also see continual updates in the future.

Rolling with Katamari home [Namco]

Previously:
iPhone Katamari gets Exquisite addition – Offworld
Katamari rolls onto iPhone – Offworld
It's a stretch: Explaining Katamari creator's new Noby Noby Boy …

See more posts about: