KOSHI KAWACHI’S REFLECTIONS ON THE DEATH OF MARIO
More gallery art goodness: currently on display at Tokyo’s Lower Akihabara Gallery is artist Koshi Kawachi‘s “The death of Mario”, a series of pieces that capture the spirit (as it were) more than the letter of Mario’s death.
The title image above, for instance, is — I’m assuming — a pile of the pixel-blocks that’d make up Mario in his earliest Jumpman Donkey Kong days. Kawachi has more images at his exhibit blog, with more d-pad crosses, constructed altars and seedling rebirths for the man that’s died uncountable millions of deaths over the past 25+ years. [via James Harvey]
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ONE SHOT: J.OTTO SEIBOLD’S JOTTOBOTS, THE ARTWORK
J.otto Seibold shows off the art brought to his Giant Robot exhibit all based on his Jottobots artxgame created with Kyle Pulver. Bottom left is totally mine. See a huge photoset of the opening night — including the game being massive projected on the gallery’s outside wall — via Giant Robot’s flickr.
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TWEET (#2180293458)
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THE 4-BIT FUTURE: SIGNALNOISE’S LEGACY 2600 PRINT
And speaking of Bit.Trip: continue to check the twitter feed from artist (and BBG re-designer) James ‘Signalnoise‘ White today for a contest that could net you an alternate version of his fantastic ‘Legacy 2600’ poster at right.
Originally designed in hopes that Atari would allow it as a semi-official tribute, the design is still unmistakably and gloriously 4-bit futurist even without the famous logo, but White’s discovered a small run of early test prints with Atari’s name intact, which is what’s up for grabs today.
Even if you don’t make it through the contest, the now revised print can be ordered via White’s store, alongside other sexy retro-tech tributes.
Signalnoise Retweet contest today! [James White]
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ONE SHOT: SESAME STREET FIGHTER, THE T-SHIRT
“Watch as our hero trashes Oswald the Grump, spells out certain doom for the Cracker Beast, and puts their calculating, blood-sucking leader down for the count.” Available via Jinx. [thanks, Tom!]
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MEAT HIGH: WIIWARE’S SUPER MEAT BOY GETTING BIT.TRIP CROSSOVER
Edmund McMillen and Tommy Refenes’ WiiWare revamp of the original web game Meat Boy has already promised a number of indie games crossover cameos — see: the previously covered appearance of Braid‘s Tim. Now, as revealed in the team’s latest Nintendo Power appearance, they’ve just revealed the latest and so far most surprising: Gaijin Games’ retro-rhythm franchise Bit.Trip.
The cameo will be two-fold, explained McMillen: series mascot Commander Video (above) will not only be an unlockable character, but that “he will also have a very hard level based around Bit.Trip that you will have to beat to unlock him. His level will be one of many secret warp zones hidden throughout the game.”
Read the full Nintendo Power interview via McMillen’s blog, and follow continued updates at Super Meat Boy very own blog.
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TWEET (#2157794477)
Finished J.otto/Kyle Pulver’s #jottobots w/ 29sec to spare, high score: 4031. LA kids, let us know your score if you play tonight! (more…)
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MORE AUGMENTED REALITY FUN: SAVANNAH/GEORGIA TECH’S MOBILE ZOMBIE SHOOTER ARHRRRR
Savannah College of Art and Design and Georgia Tech Augmented Environments Lab have jointly unveiled ARhrrrr, the latest proof of concept handheld augmented reality game that lets players set up and then defend a small town from zombie hordes, using, yes!, orange and green Skittles as proximity mines.
As always (or at least, since we started to see these high profile AR demos on mobile games devices like the catastrophically ill-fated Gizmondo), the only drawback is its platform: a devkit running Nvidia’s Tegra mobile chip, which puts it sadly out of reach for iPhone/DSi/PSP players.
ARhrrrr! [Augmented Environments Lab]
- E309: Sony goes augmented reality with PSP creature hunter …
- Ghostwire: augmented reality game prepped as DSi downloadable …
- Wicked as duck: Poke London's augmented reality RubberDuckZilla …
- Real wars: Warhammer meets Armymen in augmented reality
- Introversion's DefconAR: mutually destructive augmented reality …
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HEY LA: DON’T FORGET TO PLAY J.OTTO/KYLE PULVER’S JOTTOBOTS TOMORROW
Citizens of Los Angeles, your friendly Offworld PSA reminder: tomorrow marks the opening night of J.otto Seibold’s gallery show at Giant Robot’s GR2, located at 2062 Sawtelle Blvd, complete with your chance to play the fifth artxgame, Jottobots.
See the official Offworld unveiling for more information!
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ONE SHOT: THIS #FEZFRIDAY, DON’T CALL IT A POW BLOCK
But admits creator Phil Fish, “It wouldn’t be a videogame without some sort of explosive crate!”
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