Andrew ‘freakshow6‘ Green morphs Wii Fit into the all-singing, all-dancing Atari 2600 collections of old, and reminds us that all consoles of the past and future really should come in woodgrain. [via Ovejas Eléctricas]
Slipping in just this side of its promised June release (several hours before the week’s Xbox Live Arcade content made its July 1st debut), Microsoft has officially released its LOGO-like 3D baby’s-first-programming Xbox 360 application, Kodu.
Having given it a very cursory go, I can say that it does — as I mentioned early on — entirely disprove the press’s lazy comparison as “Microsoft’s answer to LittleBigPlanet“: it does nothing to provide a cohesive, freestanding game experience itself, and is instead an entirely modular set of sparse, broken down worlds intended to both teach the new user basic rules of programming logic, and tiny sets of finished “games” (a lite whack-a-mole, a very basic Frogger clone) to prove what can be done as you come to terms with its setup.
What it doesn’t do is ease users into that interface, as much as it does into its principles: while I didn’t have any problem immediately picking up on its sentence-structured syntax, I’m not positive its younger-skewing audience might without supervision.
Despite that, it does succeed at providing both one of the most charming learning environments I’ve ever toyed with, and does allow for a fairly staggering amount of complexity — with even up to four-player multiplayer functionality — if you let it. It’d be an app I returned to often to catch up on the progress made by its audience, though currently sharing levels only takes place on a peer-to-peer basis, and Microsoft haven’t given any indication that might change to a browsable repository anytime soon.
But still, as a research experiment brought fully to life, and as an engaging logic tutor, it’s instantly become one of the highlights of Microsoft’s Community Games initiatives — whether or not it should have broken fully out to Live Arcade is a debate I’ll save for another day.
Sim-Dylan needs wine, badly, by the artist known only as 9 0 0 0. [via superogatory]
Vertico’s Puppets‘ Sosima reveals her Crystal Castles-inspired illustration for a heretofore unknown forthcoming book from über, which she says will also include art from “Jon Burgerman, Drew Europeo, Stuntkid, Buff Monster, Kid Gaucho, Angry Woebots, Kanardo, TV Boy and Lysergid.” [via GameSetWatch]
Though still heavily in development, and with its retail or DSiWare downloadable fate still undecided (and possibly, the studio told the site, a combination of the first with expansions via the latter — a first for the DS), Maximillian and the Rise of the Mutant Mudds would be the studio’s first third person adventure.
The game follows the titular Max as he uses Mario Sunshine-esque waterweapons for both extra platforming kick and, more often, to wash away the mutant mud — hopefully we’ll see more of the game soon as it evolves over the coming months.
Now that updates from your other favorite twitter-enabled gentleperson have gone more sporadic, your best bet for daily courteousness: Professor Layton — star of Level 5’s cult favorite DS puzzle game The Curious Village — who’s giving followers a riddle a day to keep brains limber in anticipation of its sequel, The Diabolical Box, due out in August. [via Tom]
Ever-reliable Reformat the Planet directors 2 Player Productions have gone one step further than the usual bits and clips we’ve highlighted in the past, and uploaded the complete 40 minute set by Corpus Christi 8-bit hardcore chip-tuner IAYD, as seen in the previously mentioned latest monthly Pulsewave show. Click through for the second half of the set. [via ZenAlbatross]
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