You didn’t think they just popped up on screen themselves, did you? Commercial animation by South Korea’s WooDUS, who are also behind this vaguely Bubble Bobble-esque title animation. [indirectly via Myk Dawg]
Sinclair‘s been served, rainbow style: 8bitcollective member Ralp uses his custom LSDJ keyboards during live performances to control his Game Boy’s output, explaining: “the arrows are used to step through the channels, Page Down and Page Up to go up and down the screen (B + Up / Down), ENTER to launch (START).” [via TheBBPS]
Due for release on October 5th — in celebration of the 78th anniversary of the play’s first English performance — The Path and The Graveyard creators Tale of Tales have announced Fatale, a new interactive version of the tale of Salome, based primarily on Oscar Wilde’s 1891 interpretation.
The production will reunite most of the key players involved in the making of the IGF-nominated art piece The Graveyard, including composers and musicians Gerry De Mol, Jarboe and Kris Force, with a yet-unnamed “extremely talented and very well known game artist” working on the character design.
Tale of Tales say players will explore the story — in which Salome, under orders from her mother, seduces her step-father with ‘the dance of seven veils’ so he will agree to behead John the Baptist, who had condemned the mother/step-father’s marriage — “through the emotions and thoughts of the characters involved.”
Add creators Auriea Harvey and Michael Samyn:
We’re interested in the idea of a love story that ends in death, but we also want to include other elements of the tale. The fact, for instance, that Salomé may have been just an insecure girl who was manipulated by her mother, Queen Herodias – who then ends up becoming the real “femme fatale”. We’re also very sensitive to the political tension that underlies the tale: a Middle Eastern country -Judea- occupied by Westerners -Romans- at a time of religious unrest -the birth of Christianity. And this girl, Salomé, just has the head chopped off of one of the most important figures of the time. On a whim, apparently, or for unrequited love, changing the course of history.
Follow their progress at the just-launched Fatale site.
Very well spotted by friends of Offworld Create Digital Motion is this new modular emulation system for Macs that — while performing all of emulation’s standard grey-market duties — is most notable for being able to add real time effects to the playback — both visual and mechanically.
CDM lists its most important features:
* High-quality OpenGL scaling, multithreaded playback, and other optimizations
* Audio or MIDI actually plays the game (and can also be used to make the game line up with music)
* Play multiple ROMs at the same time
* Real-time 3D effects, image processing – and route game controllers to those effects
Hit their full breakdown for example instructional videos, and be sure to ping us back to let us know what you’re doing with it.
Open Emu: Free Game Emulation on Mac, Quartz Composer – Even VJ with Games [Create Digital Motion]
The best bit of this latest Bit.Trip Core video? How completely innocently its gentle blips belie the searing block-tracer madness happening on screen — I’ve already essentially relented to the fact that this is going to be an even harder challenge than Beat, which really is saying a lot.
The Gaijin team recently sent out this encoded message regarding its release date, which, like a fool, I spent a good amount of pre-sleep time trying to mentally work out, before waking up to realize it’s a simple 7 (July)/6 (th)/(of 200)9, but also conveying that they reckon that’ll make it officially the 100th WiiWare game to hit Nintendo’s service.
And, more sadly, they’ve also just sent out this formal goodbye in light of yesterday’s events, proving that MJ touched even the virtual Commander Video, but presumably via Virt’s 8-bit Thriller.
I am really, really sorry for this, and I honestly don’t recommend you click through for the hi-res version because it only gets worse, but, you know, it’s not like illustrator Dustin Wilson invented the move, and you have to admit: it’s a little bit beautiful for being perfectly, utterly repulsive. [via Jon Hicks]
Tokyo’s Zokei University understands just what it has to do to snare new students, with this Earthbound/Dragon Quest-inspired 16-bit tour through its campus. [via James Kochalka]
Longtime readers of Offworld will know that the iPhone is something I cover with a lot of intense interest: apart from now being firmly slotted in as the “third” handheld alongside the Nintendo and Sony’s, it’s still the best place for independent and experimental games to try something new and sit side by side with the output of the industry’s biggest publishers.
And so now you, as one of the estimated million who picked up your first iPhone over the weekend, or an upgrader, or even just as a long-time owner who hasn’t paid much attention to games developments over the past year, are wondering where you should head first to see the best the device has to offer.
And so I give you: this list of 15 of the top picks that the App Store currently has to offer. While I can’t promise that it’ll account for all tastes, I’ve tried to present the widest variety of genres with both the longtime classics (some that readers might recognize from my regular Touch Me I’m Slick recommendations) and newer titles that have gone overlooked, even on Offworld.
And even for the unlikely few of you who couldn’t find anything to love out of the 15, the last page of the feature lists 30 more games worth looking at (alongside links back to earlier coverage for more information) in an even wider variety of genres: feel free to swap any of them out for your own set of the perfect 15 (ie. don’t get mad because I didn’t list Flight Control earlier).
And so, click through to read the feature in its entirety, and let us know via the comments below if there’s anything you think we’ve missed.
Continue reading The 15 Games You Need For Your New iPhone (and 30 more to consider).
Scottsdale, AZ artist James Barnett, formerly known as El Rey, has invented the term ‘fauxvism’ for his newly-posted series of landscape paintings capturing the videogame vistas of Fallout 3, Grand Theft Auto, Half Life and Team Fortress, all in the style of early-20th-century Matisse and Derain-led art movement Fauvism.
He has graciously provided us with a handful of higher resolution images that we’ve included below, with further explanation from Barnett himself. (more…)