Seemingly apropos of nothing other than the pursuit of excellence, Vicente ‘mexist‘ Montelongo sends in these works of “8bit geografitti” created over the past few weeks in San Francisco’s Sunset District with nothing more than an iPhone 3G and a car stereo “blasting dub.”
There’ll be a full set of nine models eventually, including the five are released to date (which, if you’re super sleuthy, you can sneak a peek at ahead of time — I’ll only say that I’m most excited for number seven), and Corbett notes that once you’ve synced up past all the story missions, there’s an extra special set of Golden Lions as well.
Who knew we were apparently just one GameShark corruption away from Mario 64 horror, with that accidentally perfect underlying layer of Lynch-ian industrial drone. [via nowak]
Not a day after originally mentioning the latest entry in Gaijin’s Bit.Trip WiiWare series, GameSpot gets the first exclusive video footage, and the extended look should be very warmly familiar territory for anyone that experienced the first.
So what’s Bit.Trip: Core? A much less action-oriented and more dedicated rhythm game compared to the original Beat, but still no less of a low-bit audiovisual feast. Core loses all of its movement and keeps your control limited to a mid-screen cross hair, which can stretch laser lines in any of the four d-pad directions, used to fire at travelling pixels when they come into your range on musical cue.
More than anything else, what Core retains from Beat — and might probably rightly be called the bond that ties the series together (apart from the obvious graphic design and progression up and down from monochrome to hyper-color 3D — is the necessary tactic of unfocusing your eyes and taking in the screen as a whole.
At least with the first, and by the looks of this second, it’s a game of hoping your periphery is up to the task of tracking motion, rather than trying to stare down any single pixel, especially in later, more challenging sections, where they start to pump fake and feint.
GameSpot have two additional videos alongside the one above: see their coverage for more hands-on details.
“Peach Falls Down the Dig Dug Hole”, by Misha, part of Gallery 1988 San Francisco‘s fairy-tale-inspired art exhibit Beyond the Page, opening tonight at 7pm at their 1173 Sutter Street location.
See the rest of the art here, including two more of Misha’s Peach/Alice crossover paintings (and several dozen more unbelievably amazing works).
The latest best thing to come from Maxis opening its Spore API? Spencer Alves has put together the SporeBrowser: a free, open-source iPhone app that does nothing more or less than let you browse the game’s creature creations on the go in simple bare-bones list form.
The app has listings for the game’s Featured creatures, top rated, most recent, popular and new, creatures from the Cute & Creepy Pack, Maxis’s own, or simply a random — and lets you drill down to that specific user’s creatures from there.
Perhaps the last announcement you thought you’d see drop today, but a happy one for the art/tech/demoscene lovers nonetheless: following their earlier involvement with demoscene regulars Plastic with the PlayStation Network downloadable Linger in Shadows, Sony has just announced they’ve partnered with .theprodukkt to produce a new downloadable demo called .deTuned.
.theprodukkt are best known for their semi-legendary 96k first-person-shooter demo .kkrieger (screenshot here, and yes, all of that was procedurally packed into less than 100k), and, says Sony, will be bringing their talents to PSN in the form of an interactive visualizer for your own locally stored music, as compared to Linger in Shadows’ “art piece” experience.
Sony’s not offering much more yet, but check their official blog post for more dolphin and faux-Domo screenshots.
Consider this a massive mea culpa: not realizing the deadline was quite so soon, I put off posting about these custom hand-made figurines of Earthbound/Mother series enemy Shark Punk, and now the deadline for the first lottery-style sale has just passed.
The figurines were made by Camille ‘meeellla‘ Young in an initial set of ten, with official un-official Earthbound merchandise clearinghouse Fangamer holding a contest to see who would be able to buy the first five.
All hope’s not lost, though, the final five will be blind-auctioned through Fangamer, and the possibility remains that Young will do further colorway rounds in the future.