An awesome bit of experimentation via Darius Kazemi, who idly wondered why Drop7, and not Drop-any-other-number? and thus set up this entirely flexible web-playable version of the game that runs from drop-3 to drop-14 (or, for the brave of heart, an order of magnitude higher, with drop-49), as well as options to change the number of drops before each new row.
If you’re lost on why this is even an interesting experiment to begin with, you clearly haven’t yet experienced area/code’s brilliant iPhone original — one of Offworld’s first, most-highly-recommended iPhone games — as the middle-ground sliver between Those Who Are Obsessed With Drop7 and Those Who Haven’t Played It Yet is so thin it’s essentially non-existent.
Every new video weakens my resolve: Darius Kazemi has uploaded new video of his previously mentioned MeggySynth, only now, he’s combined it with Josh Brandt’s sequencer MeggySeq for a standalone programmable/freestyle device.
More videos are available via his flickr, including a few of Everyday Shooter creator Jon Mak making his own Meggy music.
More Meggy goodness from Darius Kazemi, creator of the DIY handheld gaming kit’s first Rogue-like, this time a handheld synth that would do Tenori-On creator Toshio Iwai proud. After you’re friendly with the concept, also have a look at Kazemi’s just posted second video jamming the MeggySynth with an iPhone beat-maker.
Kazemi hasn’t stopped progressing with the TinyRogue, either, as seen in this video demonstrating newly added multiple dungeon map support, rhythmic battles and more.
First demo, MeggySynth [Tiny Subversions]
Oh! This is wicked: Offworld launched with news that electronics kit manufacturer Evil Mad Scientist had begun shipping their Meggy Jr RGB DIY handheld gaming kit: the gorgeously ultra low-res 8×8 LED portable that was nothing if not the kid-friendly, Game Boy version of Toshio Iwai’s Tenori-On.
The kit shipped with one game, a “pixel-blasting side-scrolling shoot-em-up” called Attack of the Cherry Tomatoes, but the purpose, of course, was to roll your own creations with the Arduino SDK.
I honestly have been lax in following the Meggy Jr. scene to see what people have been coming up with, but friend of Offworld Darius Kazemi has just revealed some work in progress videos of his first game. Fittingly, for its resolution, it’s a rogue-like with ASCII symbols here replaced by those pale-lit-color-baubles, and I’m enamored with the way the screen lights up with the key icon once you’ve picked one up. You can see more of the design ideas behind his game via this earlier post.
Has anyone else out there created or come across any other Meggy projects of note?
Keys and Doors are Working [Tiny Subversions]
Pixel on with Meggy Jr RGB – Offworld