[This post is re-blogged from Venus Patrol sister-organization JUEGOS RANCHEROS, our local Austin indie game collective.]
What better way to play the most beautiful upcoming game about space than in a planetarium? There is no better way, as you’ll find out Thursday, August 1st, at 7:00PM, as JUEGOS RANCHEROS presents Christoffer Hedborg’s Eleven, inside an actual inflatable planetarium at Austin’s North Door, with soundtrack artist Datahowler performing live.
Eleven creator Hedborg has made a strong name for himself as an amazing low-poly/high-beauty artist since his IGF 2011 Student Showcase debut Toys, as well as a founding member of the #weirdkids art collective, and a developer on commercial works like Pid & the upcoming Shelter for Swedish studio Might & Delight.
But it’s Eleven that remains his most exciting upcoming work, an exploration game that presents the sort of outer-space we all secretly dream it could be: an infinite field of gorgeous, abstract, unknowable geometry that’s all ours to explore.
To help us present the game in the best way, we’re partnering with Austin’s upcoming Science Museum & Planetarium to set up their inflatable planetarium inside the venue itself — so players can lie down, stretch out, and let the game unfold all around them — as well as a short presentation by Science Museum & Planetarium executive director Torvald Hessel to talk about bringing the mystery & magic of space to our city.
Even better, we’ll have Dallas electro wizard Datahowler — the musician behind Eleven‘s laid back & chilled out soundtrack — live at the North Door as a super special guest star, to perform selections from the game and more.
That and much more will be kicking off Thursday, August 1st, at 7:00PM at North Door, 501 Brushy Street, Austin, TX 78702! The show is free and open to all the public — come drink, play, and meet the people changing the way you think about videogames!
Back in mid-2011, Christoffer Hedborg — developer of the starkly beautiful Toys, currently working on Might & Delight’s similarly pretty Pid — offered me a bet, that even though he wasn’t going to be able to finish in time for the 2012 IGF, by the festival’s finalist announcement, he’ll have made a game that would make me cry.
Though the deadline’s slipped a bit, by early 2012, he’d offered up instead the teaser video above, cryptically titled only “eleven” and with a score by Dallas-based musician Datahowler, which didn’t bring a stream of tears per se, only because I was in a coffeeshop at the time and wanted to mask my emotions in front of strangers — suffice it to say that it walloped me straight in the gut regardless.
I’ve deliberately never asked Hedborg to give me any more details about the game, even as he’s quietly let slip more photo evidence of its progress, because I legitimately don’t want to know. I’m completely satisfied simply with the knowledge that it’s still on its way, and that it still appears to be almost my Platonic ideal of the perfect game: gorgeous low-poly & saturated-color mystery wrapped in laid-back beats, that instantly makes me want to spend time in its world.
Hedborg & ‘Howler have just published one more video teaser above, simply titled ‘transmission’, all of which I offer as the first peek at what surely will be much more as Eleven officially comes closer into view.