LISTEN: SIDHE STREAMS MODULE’S SPACE ROCK OPERA SHATTER SOUNDTRACK
Just unveiled for Sidhe’s just-released PlayStation Network Breakout/shooter crossover game Shatter (which I have been far too overwhelmed, game-wise, to properly get my head around, but was previously featured back in May): a new page to both stream and purchase the surprisingly excellent score from Jeramiah ‘Module‘ Ross.
Sidhe says the soundtrack was meant to conjure “80’s new wave, stadium rock and intergalactic space rock opera,” and I can’t argue with a single aspect of that. $9.99 will get you the full downloadable version, and, while you’re there, you can also stream/buy Ross’s contributions to GripShift, Sidhe’s fantastic debut PSP/PSN/XBLA puzzle-racer.
LITTLEBIGWATCH: MARVEL AT MEDIA MOLECULE’S INFAMOUS SACKBOYS
A double-shot of LittleBig-updates, as Media Molecule announce this week’s Sackboy crossover: the morally ambiguous Cole MacGrath, star of Sony/Sucker Punch’s inFAMOUS, available in both sides of the good/evil wooden nickel.
And then: a hold-over from the weekend’s Comic-Con, as the studio follows its 2000AD tie-in with a partnership with Marvel due later this year, and, I mean, how can you even start to deny that duct-taped on Captain America ‘A’. Sony and Marvel say the photos simply represent “concept art of possible costumes… incorporating Iron Man, Wolverine and Captain America, however other characters will be considered.”
- Triple Rock: Famous or inFamous? Morality and choice in Sucker …
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- One shot, circa 2000 AD: LittleBigPlanet about to get Dredd-ful …
- LittleBigWatch: Media Molecule reveal Ico, Yorda costumes
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- LittleBigWatch: Venkman & Stantz & Spengler & Zeddemore.
- LittleBigWatch: official Ico/LittleBigPlanet crossover art emerges …
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A GHOST IN THE HAND: MATT HAWKINS’ PAPER-PAC
This one, unfortunately, is for looking but not touching only, with no accompanying PDF pattern: Matt Hawkins, one of the papercrafting niche’s most accomplished designers (and creator of the official Urban Paper book) does Pac-Man in his signature Kricfalusi-an over-exaggerated style, and we’ll just ignore the glaring “yeah, but, how did he swallow a non-blue ghost” discrepancy.
Hawkins says the piece will be part of the 80’s Saturday morning cartoon inspired “We’ll Be Right Back… After These Messages” art show at Columbus, Ohio designer toy shop/gallery space Rivet, opening August 1st and running through the rest of the month (with additional art by Double Fine’s frequently featured Scott C).
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ONE SHOT: THE DOMESTIC BLISS OF MR. AND MRS. PAC
After a hard day in the dot-tunnels, it turns out it is a little Ozzie and Harriet. Art by Dave Perillo for the imminent Autumn Society games/art show. [via GamOvr/TinyCartridge]
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NIGHT GAME, CAVE STORY DEVS BRINGING CULT FREEWARE GAME LA MULANA TO WIIWARE
Indie devs Nicalis are quickly gaining a reputation as the go-to house to make indie gaming’s freeware hits console-consumable — first with Pixel’s Cave Story, due soon on WiiWare, then in partnership with Knytt creator Nicklas Nygren to create his original Night Game, and now: a newly announced partnership with Japan’s Nigoro for a WiiWare version of La Mulana.
La Mulana‘s a name you frequently hear right next to Cave Story (and, later Spelunky) for its retro-inspired free-roaming exploration, and it’s also one you often hear lauded cursed in the same breath for its brutal difficulty.
That’s presumably something Nicalis will be looking to counter-balance, as they also bring the original game — which was heavily inspired by games for, and full of references to, Japan’s 8-bit home computer MSX — up to a more widely palatable 16-bit feel.
Nicalis say the game, as they’re doing with Cave Story, will include “downloadable content support including new gameplay modes (such as Boss Rush), special stages and more,” and expect it to be available on the Wii by winter of this year. In the meantime, you can still download and play the freeware original in English via Aeon Genesis.
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ONE SHOT: A PLEA FOR FINANCIAL SYSTEM GAMING
Dear games industry, a homework assignment: inspired by this recently discovered Odyssey2 ad, please make us a game about the financial system. It’s got inherent drama, preset rules and goals, a topical crisis, and you’ll get massive bonus points if you can design it to even vaguely resemble this.
Wall Street Kid didn’t quite get there. Ping me when you’re done. Ready? Go. [via OFP]
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ONE SHOT: THE BRAVEST INVADER
Strong words when your back’s against the wall, by resident favorite artist 9 0 0 0.
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MOTHER OF ALL TRIBUTES: FAN COMMUNITY CELEBRATES 20 YEARS OF EARTHBOUND
Today marks the 20th anniversary of the original Mother‘s Japanese release — the 8-bit original game that would set the foundation for Earthbound‘s later cult craze — and the Earthbound Central blog is celebrating in style, with a one-page clearinghouse of music, videos of franchise director Shigesato Itoi (and the tribute above), links to its various fan-translations and more.
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ONE SHOT: FROM THE DARKEST CORNER OF THE CUBE KINGDOM
An 8-bit architectural terror by Octopounce creator Anna Anthropy, done up in dead simple 3D pixel modeling kit Cube Kingdom. For something completely different, try her neo-text-adventures created in interactive story-maker Twine.
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ONE SHOT: JALONSO’S PERSISTENCE OF READ-ONLY MEMORY
From the pixel artist behind the previously featured mockup of a Hieronymus Bosch Game Boy game: Ledali II, the Crystal Egg, an imagined Game Boy Advance game starring Salvador Dali, whose spindle-legged elephants at top right actually lead you circuitously straight back to Bosch. Optimally viewed in its native resolution. [via Zen Albatross]
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