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RENEGADE KID DEBUT DS ADVENTURE RISE OF THE MUTANT MUDDS
Known best for the excellent tech driving their dual DS first person shooters — survival horror game Dementium: The Ward and sci-fi follow-up Moon — Austin indie studio Renegade Kid have given IGN the first work-in-progress video of their next proposed game, which eschews the perspective entirely.
Though still heavily in development, and with its retail or DSiWare downloadable fate still undecided (and possibly, the studio told the site, a combination of the first with expansions via the latter — a first for the DS), Maximillian and the Rise of the Mutant Mudds would be the studio’s first third person adventure.
The game follows the titular Max as he uses Mario Sunshine-esque waterweapons for both extra platforming kick and, more often, to wash away the mutant mud — hopefully we’ll see more of the game soon as it evolves over the coming months.
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KINDLY OLD FOLLOW: NINTENDO’S PROFESSOR LAYTON JOINS TWITTER
Now that updates from your other favorite twitter-enabled gentleperson have gone more sporadic, your best bet for daily courteousness: Professor Layton — star of Level 5’s cult favorite DS puzzle game The Curious Village — who’s giving followers a riddle a day to keep brains limber in anticipation of its sequel, The Diabolical Box, due out in August. [via Tom]
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LISTEN: 2PP SHOOTS IAYD’S FULL PULSEWAVE CHIPTUNE-HARDCORE SET
Ever-reliable Reformat the Planet directors 2 Player Productions have gone one step further than the usual bits and clips we’ve highlighted in the past, and uploaded the complete 40 minute set by Corpus Christi 8-bit hardcore chip-tuner IAYD, as seen in the previously mentioned latest monthly Pulsewave show. Click through for the second half of the set. [via ZenAlbatross]
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A TOAST TO THE QUEENS: NOONAT’S ‘DOMESTIC VIOLENCE’ GAME
And speaking of domestic violence, making it the subject of Ludum Dare’s most recent two-day mini-competition should have been asking for very thin-ice type trouble, but out of it came noonat’s flixel-powered Queens, a short (and, in keeping with the theme, appropriately brutal) treatise on patriarchal indifference, and, as auntiepixelante aptly puts it, “the expendability of women”.
Certainly the best of the entries I’ve played thus far, though I haven’t found anyone yet to sit down with me for Don’t Look Back creator Terry Cavanagh’s The Best Years of my Life.
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VIDEO: 8-BIT ARCADE CLASSICS ARE BACK, IN LEGO FORM
Lego Arcade, by YouTube user MlCHAELHlCKOX, whose Lego/game obsession goes back several years to his original Lego Marios (the first of which is below the fold). [via Morgan Tucker]
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ONE SHOT: A SHOT AGAINST THE DARK, THE PATH AS BEARS
How do you inoculate against all the underlying domestic horror and tension in Tale of Tales’ coming-of-age game The Path? If you’re Sarah Lomba, you re-imagine all of its key players as adorable, un-corruptible little bears. There’s probably a fairy tale Red Riding Hood/Goldilocks pun in there somewhere, too, but I’ll leave it to your imagination. [via GameSetWatch]
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ONE SHOT: JUDE BUFFUM’S ‘WE ARE ERROR’
Not to go Jude Buffum overload, but as long as he keeps making them, I’ll keep plugging them, as with this: cover art for We Are Error, an album from game music metal cover band Year 200X, a name which Buffum adds is a pun “only the nerdiest of gamers would understand,” but shouldn’t be too hard to suss out. [via the always reliable alinear]
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THE WAR-DRIVER’S DELIGHT: WIFI TREASURE HUNTING IN ASPYR’S TREASURE WORLD
The most important thing you need to know about Treasure World — the just-released DS game from developer Aspyr — is that it, and by it I mean the actual DS cart that you snap in and execute — is not the game, it is the tool. The game is out there, and by out there I mean the actual away-from-the-internet world, with your DS just the conduit that makes the magic happen.
The second most important thing you need to know is that it is essentially a little bit of magic — which may come as less of a surprise when you remember that it’s the brainchild of Justin Leingang, developer of the recently covered and similarly magical Glum Buster — and one of the best prestidigitations we’ve seen someone conjure for the handheld, or any handheld, to date.
Here’s the storybook premise: a Star Sweep — he’s the beardy one whose facial hair not coincidentally is teased into the shape of a star — crash-lands onto Earth alongside his robo-sidekick the Wish Finder. In order to get the necessary fuel to re-power Halley, his starship, he needs you to help him collect star dust. In return, he’ll trade you some of his vast collection of some 2500+ treasures, 20 star-dust-currency-units at a time.
How do you collect star-dust? By setting the Wish Finder to hunt for treasure by taking your DS out into the wild, where it can scan stars — stars here meaning the thousands of now-ubiquitous Wi-Fi signals that canvas and cloud every major metropolitan city. The DS catalogs every signal it runs across, and will, at times, also find its own special Treasure locked away in that star, above and beyond the ones you can purchase from the Hunter.
That’s the technical explanation: the practical one is where you flip your DS to scan and set out by car/bike/bus and hear it ping and clink like a slot machine jackpot as it wildly grabs signals out of the thin air around you, the Wish Finder’s telescope swinging madly from new star to new star, unlocked treasure chests suddenly flinging open for a split second before moving on to the next. (more…)
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