ONE SHOT: FEZ, PAUS’D
Not even illness can keep Fez‘s Phil Fish from fulfilling his #fezfriday duties.
See more posts about: Offworld Originals, Polytron
LISTEN: DUTYCYCLE’S LATEST CHIPTUNE/GLITCH/ELECTRO SAMPLER
In preparation for their upcoming show, taking place 8pm, Friday, June 26 at San Francisco’s 835 Geary St. Caffeine location, DUTYCYCLE have released another of their free samplers — possibly their most accessible lineup to date — ranging from nicely traditional anthemic chiptunes from Nonfinite and LURV, and some fantastic downtempo beats and glitches from starPause, Harbour and Kallipolis.
Download the five track EP here, and find out more information on the show and its artists via its Upcoming page.
See more posts about: Listen, Music, Offworld Originals
OUT OF EDEN: KING OF GAMES’ NEW PIXELJUNK T-SHIRTS
Unstoppable Japanese game fashion outlet King of Games has teamed up with Q-games to officially release this pair of T-shirts for the latter’s PixelJunk series of PlayStation Network games.
Above, the PixelJunk Eden: Encore version marked with the game’s various garden portals, and below, the simple series logo itself. Both are apparently quite limited, but Q-games head Dylan Cuthbert gives a glimmer of hope that they might make their way out of Japan at some point in the future.
See more posts about: Fashion, King of Games, Offworld Originals, PixelJunk, Q-Games
ONLY ON OFFWORLD: DOWNLOAD JAMES KOCHALKA’S AMERICAN ELF BROS ROM HACK
You may or may not have caught Offworld contributor James Kochalka’s recent American Elf comic, in which the artist stays up all night with “obsessive compulsive narcissistic twiddling” to insert himself into a hacked rom of Super Mario Bros, and you may have thought, “well, now that’s a version of Mario I’d like to play,” and you’d be in luck, because you can download a patch to mod the game yourself right here [use these tools for Mac or PC to apply the patch to an original SMB rom].
It is what it is and nothing more: he hasn’t thematically updated any of the enemy sprites or extra art, it is simply a version of the game where you play as James Kochalka. And that is fine by me.
See more posts about: Offworld Originals
ONE SHOT: GALAGA, STREAK’D
Offworld favorite design blog Kitsune Noir discovers the iPhone camera takes wicked long-exposure arcade game shots, like lo-fi versions of Rosemarie Fiore’s own long-exposure series.
See more posts about: Arcade, Offworld Originals, One Shot
LITTLEBIGWATCH: THE FIRST LOOK AT JON BURGERMAN’S LITTLEBIGPLANET STICKER PACK
Media Molecule make good on their long-promised official artist-series sticker packs this week with a 72-sticker-strong collection from UK illustrator Jon Burgerman (who himself will soon see the release of his first musical iPhone app with ustwo’s Inkstrumental).
To celebrate, the studio have given Burgerman the keys to their website, as well, where he slapped the pack’s stickers in every nook and cranny of its design.
See more posts about: Offworld Originals
RED RINGS TO STOP DRINK RINGS: PABLO SUZARTE’S RROD COASTERS
A gift to commemorate the worst day of your gaming life: flickr user Pablo Suzarte shows off his set of Xbox 360 ‘red ring of death’ coasters, then aped by the ‘gamergrrlz’. No rote instructions are given, but anybody with a standard set of Perler beads should be able to copy the pattern easily. [via technabob]
See more posts about: Offworld Originals, Xbox 360
REACT SHOWS OFF IPHONE ARCHON REVIVAL IN MOTION
It’s been nearly half a year since React Games last talked about their plans to update EA’s classic board/strategy game Archon for the iPhone, but with the release now making its way through the App Store approval process, they’re showing off video of the game for the first time.
The team said in May that they’re using a mix of accelerometer and virtual d-pad controls for both board movement and combat screens, which will be what makes or breaks the game’s long term appeal, but it shouldn’t be much longer than a week at most before we find out for ourselves.
Archon Classic [React]
See more posts about: Offworld Originals
LITTLE JEWELS: THE FIRST TWO MINUTES OF ROLANDO 2
Freshly “unlocked” via the official Rolando 2 site, and the first in a wave of more info coming every two days for the rest of the month (and with only two more slots after that, hopefully meaning the game can’t be more than a few weeks away), ngmoco and Hand Circus have revealed the first direct gameplay video of the iPhone sequel.
In it, you’ll see Hand Circus head Simon Oliver leading you through most of the first level, and showing you some of the additional new techniques we learned back at its WWDC debut: namely, the deeper interplay between is individualized characters, with each given special exploration duties that the other’s can’t achieve (relegated primarily to the spikeys in the first game).
You’ll also notice, and Oliver outright notes, that exploration and collection play a much bigger part of the sequel, and, with its new and more tightly zoomed-in 3D view, the ability to uncover new secret areas plays a much bigger part. Hit the jump for more new screenshots, including more environmental assistance from baby whales.
Rolando 2 [ngmoco]
See more posts about: Hand Circus, Offworld Originals, Rolando
TOUCH ME I’M SLICK: MOBIGAMES’ EDGE RETURNS TO THE APP STORE
A mea culpa: I admittedly did a bad job of doing Edge justice when it was first released — apart from giving its free soundtrack a big thumbs up — long before it would go on to be removed from the App Store due to the previously mentioned dubious circumstances under which it was recently removed.
But now I’ve got a chance to reverse course, as Mobigame have just announced that the game’s now available again (App Store link, Lite version still unavailable). So far, there’s been a palpable lack of explanation on its return — whether there was an official or unofficial agreement between the two parties involved that saw any potential trademark issues dropped — but it’s obviously come back under its original name, and that’s good enough to hear for now.
So, let it just be said that (as clearly evident above) its gorgeously economical presentation make it one of the iPhone’s most well-designed games on the platform, and — even given its standard mobile roots — does 3D platforming as well as any other game with touchscreen play, and still has never left my “page” of top tier games since its first release in January.
With a 1.2 update with additional “Earthquake, Sliced and Vertigo” levels now also submitted to Apple and coming in the next few days, there’s no reason it shouldn’t be on the top of your list for your next download.
Edge home [full version App Store link, soundtrack]
See more posts about: Offworld Originals, Touch Me I'm Slick