Archives: Offworld Originals


ONE SHOT: THE BEATLESBOX 360


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9.8.2009

Brandon Boyer

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Microsoft sets up a charity auction for this Beatles: Rock Band painted Xbox 360, to benefit Doctors Without Borders, the same charity receiving a cut of your “All You Need Is Love” Rock Band download, which doing so — completing the loop — will also enter you into a contest to win one of these Beatles: Rock Band painted Xbox 360s.

Limited edition consoles might not be my usual beat, but I’m mentioning this here because I still contend Passion Picture’s cinematic — from which the design is lifted — is one of the most fantastically surreal game intros of all time.

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STATE YOUR 8-BIT BUSINESS: BANPRESTO’S FAMICOM, PAC-MAN BUSINESS CARD HOLDERS


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9.8.2009

Brandon Boyer

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My Game & Watch card holder (Octopus, if you’re wondering) has been showing its age for years now, and if it hadn’t have been the hit of every card-exchange since E3 2005 (where it was first wide-eyed well-received by none less than Suda 51), I might have been more apt to retire it already.

It’s looking like I won’t have to fall too far from the 8-bit geek tree when and if I do, though, as Banpresto re-introduces its line of Famicom controller holders (detailed down to P2’s mic volume slider), and just announces a line of 30th anniversary Pac-Man holders available in both cocktail table and game-screen designs. Start your eBay/import site scouring now.

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PETAL PUP: SEE MORE OF CAPCOM’S DS OKAMIDEN IN MOTION


9.8.2009

Brandon Boyer

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If you accidentally blinked through the first brief teaser for Capcom’s DS downsized sequel to Clover’s original Okami, here’s twice as much footage showing off new stylus-based rider-controls and a world seemingly more open-ended than you might have expected, though just as gorgeously illustrated as you knew it would be. [via Tiny Cartridge]

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RAPID RUNNER: SEMI SECRET PORTING CANABALT TO THE IPHONE


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9.7.2009

Brandon Boyer

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It’s been somewhere just past two months since Kyle Gabler and Kyle Grey re-launched their old Carnegie Mellon Experimental Gameplay Project, and already it’s re-proving what an invaluable technique rapid prototyping can be.

Case in point: Fathom and Flixel dev Adam ‘Atomic‘ Saltsman goes bare-bones for his brilliant one-button run-for-your-life stunt-man sim Canabalt, and its resulting release goes viral, aided by the terribly smart social-service add-ons Saltsman appends after its original debut.

And then this: already working on a number of additional iPhone projects (including his classic arcade inspired Retro Racer Revival) via his Semi Secret imprint, he rides the word-of-mouth-wave and quickly decides to port Canabalt to the platform, in what will surely be your new favorite buck-or-three time passer.

Saltsman talked to the IndieGames blog and said the initial iPhone version won’t yet contain any of those social aspects that have helped drive its success (though he “doesn’t rule out other crazy new features”), but he does say that contributing to the game now via its Donate button will very likely net you a free promo code for the iPhone version, alongside the desktop wallpapers and soundtrack mp3 you currently receive.

All this from five-days of dev time, tossed out like a diversion-in-a-bottle which, happily, washed up on lucrative shores.

Canabalt [AdamAtomic, iPhone port demo, Semi Secret]

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MEET INVADER: FRIENDS WE LOVE VIDEO TAKES YOU BEHIND THE PIXELS/RUBIKS


9.7.2009

Brandon Boyer

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Guerrilla artist Invader talks to Friends We Love about his art and then-just-opened Jonathan LeVine Gallery installation. It’s not the deepest conversation on street art you’ve ever sat in on (Shepard Fairey’s recent chat with Banksy does a bit better job of that), but it does show that he has in fact recently invaded India, which means I might’ve been wrong about the source of that former One Shot.

Oh, and he finally unmasks himself. Sort of.

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PAX: NINTENDO ANNOUNCE 4-PLAYER ACTION BATTLER POKEMON RUMBLE


9.7.2009

Brandon Boyer

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Well, they had to do something with all those low-poly renditions of Pokemon Ranchers, and so Pokemon Rumble was born.

Nintendo announced the WiiWare game over the weekend at the Penny Arcade Expo, where IGN reports that it played like a simplified 4-player Gauntlet, with simple two-button controls to melee or special attack invading Pokemon (with all the franchise’s rock/paper/scissors-like offensive/defensive weaknesses/strengths intact), collecting defeated enemies, and re-summoning those enemies as your own.

Apart from IGN, all of the on-site reporting over the weekend seemed to unanimously agree that the game was surprisingly well-received, and so it climbs the list of anticipated WiiWare games due out before the end of the year.

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MEET THE ACTION FIGURES: JACOB NORAD’S TEAM FORTRESS 2 CUSTOMS


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9.7.2009

Brandon Boyer

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Jacob Norad’s got some unbelievable work going on over at his blog showing you how he’s piecing together the entire set of custom Team Fortress 2 figures, which have needed to be actual collectibles for like two years now.

Click through to find his Heavy and his paper-mask-donning Spy, not pictured above. [via Toycutter]

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ONE SHOT: MASTERS OF THE HYRULIAN UNIVERSE


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9.7.2009

Brandon Boyer

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Illustrator Gonzalo ‘GENZOMAN‘ Ordóñez Arias (who’s also behind these official World of Warcraft card game illos) probably answers some un-asked hypothetical about how The West might handle the Zelda franchise, etc. etc. but more appropriately simply shows us the most invulnerable Link of all time. [via GamOvr]

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ONE SHOT: VARIATIONS ON A SLIME


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9.7.2009

Brandon Boyer

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James ‘Harvey James‘ Harvey illustratively ponders the most basic of videogames enemies, Dragon Quest‘s iconic Slime. Click through for the full skyscraper version, and to see a hastily caught snapshot of an Akihabara sex shop’s Slime-themed tube of lube, the full implications of which are almost too much to ponder on the early morning of a federal holiday.

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ONE SHOT: METROID IN LEGO


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9.7.2009

Brandon Boyer

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Lego arteest Benjamin ‘Moose Greebles/Prof. Mangrove‘ Butwin does Metroid in brick form, which makes me think TT Games should start drafting that prospective design doc soon. [via Super Punch]

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