[This post is re-blogged from Venus Patrol sister-organization JUEGOS RANCHEROS, our local Austin indie game collective.]
Multiplayer games have been undergoing a beautiful renaissance over the past couple years, and we’ll be bringing three of the best examples to Austin’s North Door next Thursday, May 2nd, at 7:00PM, as JUEGOS RANCHEROS presents Monaco, Towerfall and a brand-new version of Nidhogg.
A long-standing staple of JUEGOS RANCHEROS events, we’ll be celebrating the debut of our first permanently-installed TEXATRON cabinet by bringing a brand-new version of Messhof’s brilliant lo-fi sword-fighter Nidhogg, complete with a visual overhaul, a fantastic new soundscape, and a stack of new moves that’ll make this round feel fresh, even if you’ve faced off against a local rival a thousand times before.
We’ll also be debuting Towerfall, the “retro archery platformer” by Canada’s own super prolific developer Matt Thorson, who you may recognize from his frequent contributions to Adult Swim, including Give Up Robot, Fat Wizard and, most recently, Planet Punch. Fans of Spelunky‘s deathmatch or Beau Blyth’s Samurai Gunn will feel right at home here.
And last, but certainly not least, we’ll be featuring Pocketwatch Games’ long-anticipated and just-released multiplayer heist game Monaco — winner of 2010’s IGF Grand Prize, and near-universally praised as a new gold standard in multiplayer games.
Everything will be kicking off Thursday, May 2nd, at 7:00PM at North Door, 501 Brushy Street, Austin, TX 78702! The show is free and open to all the public — come drink, play, and meet the people changing the way you think about videogames!
Long in development since it stole the show as the top-prize winner at the 2010 Independent Games Festival (surprising no one more than the developer himself), Monaco: What’s Yours Is Mine, the multiplayer stealth/action game from Pocketwatch Games has just been announced for an upcoming, simultaneous Xbox Live Arcade & PC release, with a Mac version due shortly thereafter (if not also alongside).
If you haven’t been following its development as closely as most, there’s no better place to start than Pocketwatch head Andy Schatz’s own directors-commentary-enhanced playthrough of its Monte Carlo Casino level above, giving you the best sense of its fantastically dynamic line-of-sight system overlaid on its blueprint basics. Much more information is also available at Pocketwatch’s official site, where you can keep abreast of its eventual release date.